using System; using Cpp2IlInjected; namespace UnityEngine.Windows.Speech { // Token: 0x02000162 RID: 354 [Token(Token = "0x2000162")] public enum DictationCompletionCause { // Token: 0x0400051F RID: 1311 [Token(Token = "0x400051F")] Complete, // Token: 0x04000520 RID: 1312 [Token(Token = "0x4000520")] AudioQualityFailure, // Token: 0x04000521 RID: 1313 [Token(Token = "0x4000521")] Canceled, // Token: 0x04000522 RID: 1314 [Token(Token = "0x4000522")] TimeoutExceeded, // Token: 0x04000523 RID: 1315 [Token(Token = "0x4000523")] PauseLimitExceeded, // Token: 0x04000524 RID: 1316 [Token(Token = "0x4000524")] NetworkFailure, // Token: 0x04000525 RID: 1317 [Token(Token = "0x4000525")] MicrophoneUnavailable, // Token: 0x04000526 RID: 1318 [Token(Token = "0x4000526")] UnknownError } }