using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000024 RID: 36 [Token(Token = "0x2000024")] internal class SliderState { // Token: 0x060001F8 RID: 504 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60001F8")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] [RequiredByNativeCode] public SliderState() { } // Token: 0x040000E8 RID: 232 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000E8")] public float dragStartPos; // Token: 0x040000E9 RID: 233 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40000E9")] public float dragStartValue; // Token: 0x040000EA RID: 234 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40000EA")] public bool isDragging; } }