using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000015 RID: 21 [Token(Token = "0x2000015")] [NativeHeader("Modules/Physics/CharacterController.h")] public class CharacterController : Collider { // Token: 0x06000083 RID: 131 RVA: 0x00002418 File Offset: 0x00000618 [Token(Token = "0x6000083")] [Address(RVA = "0x70AEF0", Offset = "0x709CF0", VA = "0x18070AEF0")] public bool SimpleMove(Vector3 speed) { return default(bool); } // Token: 0x06000084 RID: 132 RVA: 0x00002430 File Offset: 0x00000630 [Token(Token = "0x6000084")] [Address(RVA = "0x70AE50", Offset = "0x709C50", VA = "0x18070AE50")] public CollisionFlags Move(Vector3 motion) { return CollisionFlags.None; } // Token: 0x17000032 RID: 50 // (get) Token: 0x06000085 RID: 133 RVA: 0x00002448 File Offset: 0x00000648 [Token(Token = "0x17000032")] public bool isGrounded { [Token(Token = "0x6000085")] [Address(RVA = "0x70B040", Offset = "0x709E40", VA = "0x18070B040")] [NativeName("IsGrounded")] get { return default(bool); } } // Token: 0x17000033 RID: 51 // (get) Token: 0x06000086 RID: 134 RVA: 0x00002460 File Offset: 0x00000660 [Token(Token = "0x17000033")] public float radius { [Token(Token = "0x6000086")] [Address(RVA = "0x70B080", Offset = "0x709E80", VA = "0x18070B080")] get { return 0f; } } // Token: 0x17000034 RID: 52 // (get) Token: 0x06000087 RID: 135 RVA: 0x00002478 File Offset: 0x00000678 [Token(Token = "0x17000034")] public float height { [Token(Token = "0x6000087")] [Address(RVA = "0x70B000", Offset = "0x709E00", VA = "0x18070B000")] get { return 0f; } } // Token: 0x17000035 RID: 53 // (get) Token: 0x06000088 RID: 136 RVA: 0x00002490 File Offset: 0x00000690 [Token(Token = "0x17000035")] public Vector3 center { [Token(Token = "0x6000088")] [Address(RVA = "0x70AF90", Offset = "0x709D90", VA = "0x18070AF90")] get { return default(Vector3); } } // Token: 0x17000036 RID: 54 // (get) Token: 0x06000089 RID: 137 RVA: 0x000024A8 File Offset: 0x000006A8 [Token(Token = "0x17000036")] public float stepOffset { [Token(Token = "0x6000089")] [Address(RVA = "0x70B0C0", Offset = "0x709EC0", VA = "0x18070B0C0")] get { return 0f; } } // Token: 0x0600008A RID: 138 RVA: 0x000024C0 File Offset: 0x000006C0 [Token(Token = "0x600008A")] [Address(RVA = "0x70AEA0", Offset = "0x709CA0", VA = "0x18070AEA0")] private bool SimpleMove_Injected(ref Vector3 speed) { return default(bool); } // Token: 0x0600008B RID: 139 RVA: 0x000024D8 File Offset: 0x000006D8 [Token(Token = "0x600008B")] [Address(RVA = "0x70AE00", Offset = "0x709C00", VA = "0x18070AE00")] private CollisionFlags Move_Injected(ref Vector3 motion) { return CollisionFlags.None; } // Token: 0x0600008C RID: 140 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600008C")] [Address(RVA = "0x70AF40", Offset = "0x709D40", VA = "0x18070AF40")] private void get_center_Injected(out Vector3 ret) { } } }