using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200001D RID: 29 [Token(Token = "0x200001D")] [NativeHeader("Modules/Physics/FixedJoint.h")] [NativeClass("Unity::FixedJoint")] public class FixedJoint : Joint { } }