using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000016 RID: 22 [Token(Token = "0x2000016")] [RequiredByNativeCode] [NativeHeader("Runtime/Graphics/Mesh/Mesh.h")] [NativeHeader("Modules/Physics/MeshCollider.h")] public class MeshCollider : Collider { // Token: 0x17000037 RID: 55 // (get) Token: 0x0600008D RID: 141 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x0600008E RID: 142 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000037")] public Mesh sharedMesh { [Token(Token = "0x600008D")] [Address(RVA = "0x70C8A0", Offset = "0x70B6A0", VA = "0x18070C8A0")] get { return null; } [Token(Token = "0x600008E")] [Address(RVA = "0x70C980", Offset = "0x70B780", VA = "0x18070C980")] set { } } // Token: 0x17000038 RID: 56 // (get) Token: 0x0600008F RID: 143 RVA: 0x000024F0 File Offset: 0x000006F0 // (set) Token: 0x06000090 RID: 144 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000038")] public bool convex { [Token(Token = "0x600008F")] [Address(RVA = "0x70C820", Offset = "0x70B620", VA = "0x18070C820")] get { return default(bool); } [Token(Token = "0x6000090")] [Address(RVA = "0x70C8F0", Offset = "0x70B6F0", VA = "0x18070C8F0")] set { } } // Token: 0x17000039 RID: 57 // (get) Token: 0x06000091 RID: 145 RVA: 0x00002508 File Offset: 0x00000708 // (set) Token: 0x06000092 RID: 146 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000039")] [Obsolete] public bool inflateMesh { [Token(Token = "0x6000091")] [Address(RVA = "0x531DE0", Offset = "0x530BE0", VA = "0x180531DE0")] get { return default(bool); } [Token(Token = "0x6000092")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] set { } } // Token: 0x1700003A RID: 58 // (get) Token: 0x06000093 RID: 147 RVA: 0x00002520 File Offset: 0x00000720 // (set) Token: 0x06000094 RID: 148 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700003A")] public MeshColliderCookingOptions cookingOptions { [Token(Token = "0x6000093")] [Address(RVA = "0x70C860", Offset = "0x70B660", VA = "0x18070C860")] get { return MeshColliderCookingOptions.None; } [Token(Token = "0x6000094")] [Address(RVA = "0x70C940", Offset = "0x70B740", VA = "0x18070C940")] set { } } // Token: 0x1700003B RID: 59 // (get) Token: 0x06000095 RID: 149 RVA: 0x00002538 File Offset: 0x00000738 // (set) Token: 0x06000096 RID: 150 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700003B")] [Obsolete] public float skinWidth { [Token(Token = "0x6000095")] [Address(RVA = "0x70C8E0", Offset = "0x70B6E0", VA = "0x18070C8E0")] get { return 0f; } [Token(Token = "0x6000096")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] set { } } // Token: 0x1700003C RID: 60 // (get) Token: 0x06000097 RID: 151 RVA: 0x00002550 File Offset: 0x00000750 // (set) Token: 0x06000098 RID: 152 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700003C")] [Obsolete] public bool smoothSphereCollisions { [Token(Token = "0x6000097")] [Address(RVA = "0x6C7430", Offset = "0x6C6230", VA = "0x1806C7430")] get { return default(bool); } [Token(Token = "0x6000098")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] set { } } // Token: 0x06000099 RID: 153 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000099")] [Address(RVA = "0x6E4ED0", Offset = "0x6E3CD0", VA = "0x1806E4ED0")] public MeshCollider() { } } }