using System; using Cpp2IlInjected; namespace UnityEngine.Bindings { // Token: 0x02000015 RID: 21 [Token(Token = "0x2000015")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Method)] internal class FreeFunctionAttribute : NativeMethodAttribute { // Token: 0x0600002E RID: 46 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600002E")] [Address(RVA = "0x745B40", Offset = "0x744940", VA = "0x180745B40")] public FreeFunctionAttribute() { } // Token: 0x0600002F RID: 47 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600002F")] [Address(RVA = "0x745AF0", Offset = "0x7448F0", VA = "0x180745AF0")] public FreeFunctionAttribute(string name) { } // Token: 0x06000030 RID: 48 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000030")] [Address(RVA = "0x745B10", Offset = "0x744910", VA = "0x180745B10")] public FreeFunctionAttribute(string name, bool isThreadSafe) { } } }