using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] public abstract class SubsystemDescriptor : ISubsystemDescriptor { // Token: 0x17000004 RID: 4 // (get) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000004")] public string id { [Token(Token = "0x6000005")] [Address(RVA = "0x3F6E20", Offset = "0x3F5C20", VA = "0x1803F6E20", Slot = "4")] [CompilerGenerated] get { return null; } } // Token: 0x17000005 RID: 5 // (get) Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000005")] public Type subsystemImplementationType { [Token(Token = "0x6000006")] [Address(RVA = "0x3F5F40", Offset = "0x3F4D40", VA = "0x1803F5F40")] [CompilerGenerated] get { return null; } } // Token: 0x06000007 RID: 7 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000007")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] protected SubsystemDescriptor() { } } }