using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [NativeHeader("Modules/Terrain/Public/TerrainData.h")] [NativeHeader("Modules/TerrainPhysics/TerrainCollider.h")] public class TerrainCollider : Collider { } }