using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [Flags] internal enum TextGenerationError { // Token: 0x04000007 RID: 7 [Token(Token = "0x4000007")] None = 0, // Token: 0x04000008 RID: 8 [Token(Token = "0x4000008")] CustomSizeOnNonDynamicFont = 1, // Token: 0x04000009 RID: 9 [Token(Token = "0x4000009")] CustomStyleOnNonDynamicFont = 2, // Token: 0x0400000A RID: 10 [Token(Token = "0x400000A")] NoFont = 4 } }