using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x0200009A RID: 154 [Token(Token = "0x2000053")] public interface IPointerExitHandler : IEventSystemHandler { // Token: 0x0600059E RID: 1438 [Token(Token = "0x6000517")] [Address(Slot = "0")] void OnPointerExit(PointerEventData eventData); } }