using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x020000A5 RID: 165 [Token(Token = "0x200005E")] public interface ISelectHandler : IEventSystemHandler { // Token: 0x060005A9 RID: 1449 [Token(Token = "0x6000522")] [Address(Slot = "0")] void OnSelect(BaseEventData eventData); } }