using System; using Cpp2IlInjected; namespace UnityEngine.UI.CoroutineTween { // Token: 0x02000089 RID: 137 [Token(Token = "0x2000048")] internal interface ITweenValue { // Token: 0x06000535 RID: 1333 [Token(Token = "0x60004B6")] [Address(Slot = "0")] void TweenValue(float floatPercentage); // Token: 0x1700015A RID: 346 // (get) Token: 0x06000536 RID: 1334 [Token(Token = "0x17000147")] bool ignoreTimeScale { [Token(Token = "0x60004B7")] [Address(Slot = "1")] get; } // Token: 0x1700015B RID: 347 // (get) Token: 0x06000537 RID: 1335 [Token(Token = "0x17000148")] float duration { [Token(Token = "0x60004B8")] [Address(Slot = "2")] get; } // Token: 0x06000538 RID: 1336 [Token(Token = "0x60004B9")] [Address(Slot = "3")] bool ValidTarget(); } }