using System; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000005")] public interface ICanvasElement { // Token: 0x0600001A RID: 26 [Token(Token = "0x6000013")] [Address(Slot = "0")] void Rebuild(CanvasUpdate executing); // Token: 0x17000009 RID: 9 // (get) Token: 0x0600001B RID: 27 [Token(Token = "0x17000007")] Transform transform { [Token(Token = "0x6000014")] [Address(Slot = "1")] get; } // Token: 0x0600001C RID: 28 [Token(Token = "0x6000015")] [Address(Slot = "2")] void LayoutComplete(); // Token: 0x0600001D RID: 29 [Token(Token = "0x6000016")] [Address(Slot = "3")] void GraphicUpdateComplete(); // Token: 0x0600001E RID: 30 [Token(Token = "0x6000017")] [Address(Slot = "4")] bool IsDestroyed(); } }