using System; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x0200000D RID: 13 [Token(Token = "0x200000B")] public interface IClippable { // Token: 0x17000014 RID: 20 // (get) Token: 0x0600004D RID: 77 [Token(Token = "0x17000012")] GameObject gameObject { [Token(Token = "0x6000046")] [Address(Slot = "0")] get; } // Token: 0x0600004E RID: 78 [Token(Token = "0x6000047")] [Address(Slot = "1")] void RecalculateClipping(); // Token: 0x17000015 RID: 21 // (get) Token: 0x0600004F RID: 79 [Token(Token = "0x17000013")] RectTransform rectTransform { [Token(Token = "0x6000048")] [Address(Slot = "2")] get; } // Token: 0x06000050 RID: 80 [Token(Token = "0x6000049")] [Address(Slot = "3")] void Cull(Rect clipRect, bool validRect); // Token: 0x06000051 RID: 81 [Token(Token = "0x600004A")] [Address(Slot = "4")] void SetClipRect(Rect value, bool validRect); // Token: 0x06000052 RID: 82 [Token(Token = "0x600004B")] [Address(Slot = "5")] void SetClipSoftness(Vector2 clipSoftness); } }