using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200003F RID: 63 [Token(Token = "0x200003F")] public class DragLeaveEvent : DragAndDropEventBase { // Token: 0x06000119 RID: 281 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000119")] [Address(RVA = "0x1D81E20", Offset = "0x1D80C20", VA = "0x181D81E20", Slot = "12")] protected override void Init() { } // Token: 0x0600011A RID: 282 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600011A")] [Address(RVA = "0x1D81B60", Offset = "0x1D80960", VA = "0x181D81B60")] private void LocalInit() { } // Token: 0x0600011B RID: 283 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600011B")] [Address(RVA = "0x1D81E60", Offset = "0x1D80C60", VA = "0x181D81E60")] public DragLeaveEvent() { } } }