using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000055 RID: 85 [Token(Token = "0x2000055")] internal static class EventDispatchUtilities { // Token: 0x060001A3 RID: 419 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001A3")] [Address(RVA = "0x1D84FD0", Offset = "0x1D83DD0", VA = "0x181D84FD0")] public static void PropagateEvent(EventBase evt) { } // Token: 0x060001A4 RID: 420 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001A4")] [Address(RVA = "0x1D85760", Offset = "0x1D84560", VA = "0x181D85760")] internal static void PropagateToIMGUIContainer(VisualElement root, EventBase evt) { } // Token: 0x060001A5 RID: 421 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001A5")] [Address(RVA = "0x1D84ED0", Offset = "0x1D83CD0", VA = "0x181D84ED0")] public static void ExecuteDefaultAction(EventBase evt, IPanel panel) { } } }