using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000019 RID: 25 [Token(Token = "0x2000019")] internal class RepaintData { // Token: 0x17000019 RID: 25 // (get) Token: 0x0600005A RID: 90 RVA: 0x00002328 File Offset: 0x00000528 [Token(Token = "0x17000019")] public Matrix4x4 currentOffset { [Token(Token = "0x600005A")] [Address(RVA = "0x15CFBB0", Offset = "0x15CE9B0", VA = "0x1815CFBB0")] [CompilerGenerated] get { return default(Matrix4x4); } } // Token: 0x1700001A RID: 26 // (set) Token: 0x0600005B RID: 91 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700001A")] public Event repaintEvent { [Token(Token = "0x600005B")] [Address(RVA = "0x46AB00", Offset = "0x469900", VA = "0x18046AB00")] [CompilerGenerated] set { } } } }