using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200002C RID: 44 [Token(Token = "0x200002C")] internal enum VisualTreeUpdatePhase { // Token: 0x040000B0 RID: 176 [Token(Token = "0x40000B0")] ViewData, // Token: 0x040000B1 RID: 177 [Token(Token = "0x40000B1")] Bindings, // Token: 0x040000B2 RID: 178 [Token(Token = "0x40000B2")] Animation, // Token: 0x040000B3 RID: 179 [Token(Token = "0x40000B3")] Styles, // Token: 0x040000B4 RID: 180 [Token(Token = "0x40000B4")] Layout, // Token: 0x040000B5 RID: 181 [Token(Token = "0x40000B5")] TransformClip, // Token: 0x040000B6 RID: 182 [Token(Token = "0x40000B6")] Repaint, // Token: 0x040000B7 RID: 183 [Token(Token = "0x40000B7")] Count } }