using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.VFX { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] [NativeType] [RequiredByNativeCode] [StructLayout(0)] public class VFXExpressionValues { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] private VFXExpressionValues() { } // Token: 0x06000002 RID: 2 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000002")] [Address(RVA = "0x74FCA0", Offset = "0x74EAA0", VA = "0x18074FCA0")] [RequiredByNativeCode] internal static VFXExpressionValues CreateExpressionValuesWrapper(IntPtr ptr) { return null; } // Token: 0x04000004 RID: 4 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4000004")] internal IntPtr m_Ptr; } }