using System; using System.Collections.Generic; using Cpp2IlInjected; namespace Valve.Newtonsoft.Json.Bson { // Token: 0x020000C2 RID: 194 [Token(Token = "0x20000C2")] internal class BsonArray : BsonToken { // Token: 0x060006C6 RID: 1734 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60006C6")] [Address(RVA = "0x2854B10", Offset = "0x2853910", VA = "0x182854B10")] public void Add(BsonToken token) { } // Token: 0x17000145 RID: 325 // (get) Token: 0x060006C7 RID: 1735 RVA: 0x00004D40 File Offset: 0x00002F40 [Token(Token = "0x17000145")] public override BsonType Type { [Token(Token = "0x60006C7")] [Address(RVA = "0x2566720", Offset = "0x2565520", VA = "0x182566720", Slot = "4")] get { return (BsonType)0; } } // Token: 0x040002F2 RID: 754 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40002F2")] private readonly List _children; } }