using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
namespace System
{
/// Identifies the operating system, or platform, supported by an assembly.
// Token: 0x0200018D RID: 397
[Token(Token = "0x200018D")]
[ComVisible(true)]
[Serializable]
public enum PlatformID
{
/// The operating system is Win32s. This value is no longer in use.
// Token: 0x0400066F RID: 1647
[Token(Token = "0x400066F")]
Win32S,
/// The operating system is Windows 95 or Windows 98. This value is no longer in use.
// Token: 0x04000670 RID: 1648
[Token(Token = "0x4000670")]
Win32Windows,
/// The operating system is Windows NT or later.
// Token: 0x04000671 RID: 1649
[Token(Token = "0x4000671")]
Win32NT,
/// The operating system is Windows CE. This value is no longer in use.
// Token: 0x04000672 RID: 1650
[Token(Token = "0x4000672")]
WinCE,
/// The operating system is Unix.
// Token: 0x04000673 RID: 1651
[Token(Token = "0x4000673")]
Unix,
/// The development platform is Xbox 360. This value is no longer in use.
// Token: 0x04000674 RID: 1652
[Token(Token = "0x4000674")]
Xbox,
/// The operating system is Macintosh. This value was returned by Silverlight. On .NET Core, its replacement is Unix.
// Token: 0x04000675 RID: 1653
[Token(Token = "0x4000675")]
MacOSX
}
}