using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace System { /// Identifies the operating system, or platform, supported by an assembly. // Token: 0x0200018D RID: 397 [Token(Token = "0x200018D")] [ComVisible(true)] [Serializable] public enum PlatformID { /// The operating system is Win32s. This value is no longer in use. // Token: 0x0400066F RID: 1647 [Token(Token = "0x400066F")] Win32S, /// The operating system is Windows 95 or Windows 98. This value is no longer in use. // Token: 0x04000670 RID: 1648 [Token(Token = "0x4000670")] Win32Windows, /// The operating system is Windows NT or later. // Token: 0x04000671 RID: 1649 [Token(Token = "0x4000671")] Win32NT, /// The operating system is Windows CE. This value is no longer in use. // Token: 0x04000672 RID: 1650 [Token(Token = "0x4000672")] WinCE, /// The operating system is Unix. // Token: 0x04000673 RID: 1651 [Token(Token = "0x4000673")] Unix, /// The development platform is Xbox 360. This value is no longer in use. // Token: 0x04000674 RID: 1652 [Token(Token = "0x4000674")] Xbox, /// The operating system is Macintosh. This value was returned by Silverlight. On .NET Core, its replacement is Unix. // Token: 0x04000675 RID: 1653 [Token(Token = "0x4000675")] MacOSX } }