using System;
using Cpp2IlInjected;
namespace System.Runtime.CompilerServices
{
/// Allows you to determine whether a method is a state machine method.
// Token: 0x02000544 RID: 1348
[Token(Token = "0x2000544")]
[AttributeUsage(AttributeTargets.Method)]
[Serializable]
public class StateMachineAttribute : Attribute
{
/// Returns the type object for the underlying state machine type that was generated by the compiler to implement the state machine method.
/// Gets the type object for the underlying state machine type that was generated by the compiler to implement the state machine method.
// Token: 0x1700063F RID: 1599
// (set) Token: 0x06002A3A RID: 10810 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700063F")]
private Type StateMachineType
{
[Token(Token = "0x6002A3A")]
[Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")]
[CompilerGenerated]
set
{
}
}
/// Initializes a new instance of the class.
/// The type object for the underlying state machine type that was generated by the compiler to implement the state machine method.
// Token: 0x06002A3B RID: 10811 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6002A3B")]
[Address(RVA = "0x462000", Offset = "0x460E00", VA = "0x180462000")]
public StateMachineAttribute(Type stateMachineType)
{
}
}
}