using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
namespace System.Security.Permissions
{
/// Specifies whether a permission should have all or no access to resources at creation.
// Token: 0x020003B1 RID: 945
[Token(Token = "0x20003B1")]
[ComVisible(true)]
[Serializable]
public enum PermissionState
{
/// Full access to the resource protected by the permission.
// Token: 0x04001283 RID: 4739
[Token(Token = "0x4001283")]
Unrestricted = 1,
/// No access to the resource protected by the permission.
// Token: 0x04001284 RID: 4740
[Token(Token = "0x4001284")]
None = 0
}
}