using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
namespace System.Threading
{
/// Specifies the scheduling priority of a .
// Token: 0x02000340 RID: 832
[Token(Token = "0x2000340")]
[ComVisible(true)]
[Serializable]
public enum ThreadPriority
{
/// The can be scheduled after threads with any other priority.
// Token: 0x04001106 RID: 4358
[Token(Token = "0x4001106")]
Lowest,
/// The can be scheduled after threads with priority and before those with priority.
// Token: 0x04001107 RID: 4359
[Token(Token = "0x4001107")]
BelowNormal,
/// The can be scheduled after threads with priority and before those with priority. Threads have priority by default.
// Token: 0x04001108 RID: 4360
[Token(Token = "0x4001108")]
Normal,
/// The can be scheduled after threads with priority and before those with priority.
// Token: 0x04001109 RID: 4361
[Token(Token = "0x4001109")]
AboveNormal,
/// The can be scheduled before threads with any other priority.
// Token: 0x0400110A RID: 4362
[Token(Token = "0x400110A")]
Highest
}
}