using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace System.Threading { /// Specifies the scheduling priority of a . // Token: 0x02000340 RID: 832 [Token(Token = "0x2000340")] [ComVisible(true)] [Serializable] public enum ThreadPriority { /// The can be scheduled after threads with any other priority. // Token: 0x04001106 RID: 4358 [Token(Token = "0x4001106")] Lowest, /// The can be scheduled after threads with priority and before those with priority. // Token: 0x04001107 RID: 4359 [Token(Token = "0x4001107")] BelowNormal, /// The can be scheduled after threads with priority and before those with priority. Threads have priority by default. // Token: 0x04001108 RID: 4360 [Token(Token = "0x4001108")] Normal, /// The can be scheduled after threads with priority and before those with priority. // Token: 0x04001109 RID: 4361 [Token(Token = "0x4001109")] AboveNormal, /// The can be scheduled before threads with any other priority. // Token: 0x0400110A RID: 4362 [Token(Token = "0x400110A")] Highest } }