Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

38 lines
1014 B
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020000E7 RID: 231
[Token(Token = "0x200008E")]
public class AimSwing : MonoBehaviour
{
// Token: 0x060006CA RID: 1738 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000521")]
[Address(RVA = "0x2A4B830", Offset = "0x2A4A630", VA = "0x182A4B830")]
private void LateUpdate()
{
}
// Token: 0x060006CB RID: 1739 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000522")]
[Address(RVA = "0x2A4B970", Offset = "0x2A4A770", VA = "0x182A4B970")]
public AimSwing()
{
}
// Token: 0x0400066F RID: 1647
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40003FC")]
public AimIK ik;
// Token: 0x04000670 RID: 1648
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40003FD")]
[Tooltip("The direction of the animated weapon swing in character space. Tweak this value to adjust the aiming.")]
public Vector3 animatedSwingDirection;
}
}