58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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// Token: 0x020000BE RID: 190
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[Token(Token = "0x200007E")]
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[CreateAssetMenu]
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public class EditorIKPose : ScriptableObject
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{
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// Token: 0x170000AF RID: 175
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// (get) Token: 0x06000611 RID: 1553 RVA: 0x000046E0 File Offset: 0x000028E0
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[Token(Token = "0x1700006D")]
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public bool poseStored
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{
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[Token(Token = "0x60004C6")]
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[Address(RVA = "0x25E1560", Offset = "0x25E0360", VA = "0x1825E1560")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x06000612 RID: 1554 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60004C7")]
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[Address(RVA = "0x25E1380", Offset = "0x25E0180", VA = "0x1825E1380")]
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public void Store(Transform[] T)
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{
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}
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// Token: 0x06000613 RID: 1555 RVA: 0x000046F8 File Offset: 0x000028F8
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[Token(Token = "0x60004C8")]
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[Address(RVA = "0x25E11E0", Offset = "0x25DFFE0", VA = "0x1825E11E0")]
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public bool Restore(Transform[] T)
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{
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return default(bool);
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}
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// Token: 0x06000614 RID: 1556 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60004C9")]
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[Address(RVA = "0x25E1500", Offset = "0x25E0300", VA = "0x1825E1500")]
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public EditorIKPose()
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{
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}
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// Token: 0x04000598 RID: 1432
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40003AF")]
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public Vector3[] localPositions;
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// Token: 0x04000599 RID: 1433
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40003B0")]
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public Quaternion[] localRotations;
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}
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}
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