29 lines
641 B
C#
29 lines
641 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion
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{
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// Token: 0x02000014 RID: 20
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[Token(Token = "0x2000012")]
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public class TQ
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{
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// Token: 0x0600003C RID: 60 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600003C")]
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[Address(RVA = "0x29B6CC0", Offset = "0x29B5AC0", VA = "0x1829B6CC0")]
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public TQ(Vector3 translation, Quaternion rotation)
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{
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}
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// Token: 0x0400006A RID: 106
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000042")]
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public Vector3 t;
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// Token: 0x0400006B RID: 107
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000043")]
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public Quaternion q;
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}
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}
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