52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
namespace RootMotion
|
|
{
|
|
// Token: 0x02000033 RID: 51
|
|
[Token(Token = "0x200002C")]
|
|
public static class V2Tools
|
|
{
|
|
// Token: 0x06000121 RID: 289 RVA: 0x00002C70 File Offset: 0x00000E70
|
|
[Token(Token = "0x600011E")]
|
|
[Address(RVA = "0x24B10C0", Offset = "0x24AFEC0", VA = "0x1824B10C0")]
|
|
public static Vector2 XZ(Vector3 v)
|
|
{
|
|
return default(Vector2);
|
|
}
|
|
|
|
// Token: 0x06000122 RID: 290 RVA: 0x00002C88 File Offset: 0x00000E88
|
|
[Token(Token = "0x600011F")]
|
|
[Address(RVA = "0x29B8A10", Offset = "0x29B7810", VA = "0x1829B8A10")]
|
|
public static float DeltaAngle(Vector2 dir1, Vector2 dir2)
|
|
{
|
|
return 0f;
|
|
}
|
|
|
|
// Token: 0x06000123 RID: 291 RVA: 0x00002CA0 File Offset: 0x00000EA0
|
|
[Token(Token = "0x6000120")]
|
|
[Address(RVA = "0x29B8950", Offset = "0x29B7750", VA = "0x1829B8950")]
|
|
public static float DeltaAngleXZ(Vector3 dir1, Vector3 dir2)
|
|
{
|
|
return 0f;
|
|
}
|
|
|
|
// Token: 0x06000124 RID: 292 RVA: 0x00002CB8 File Offset: 0x00000EB8
|
|
[Token(Token = "0x6000121")]
|
|
[Address(RVA = "0x29B8AB0", Offset = "0x29B78B0", VA = "0x1829B8AB0")]
|
|
public static bool LineCircleIntersect(Vector2 p1, Vector2 p2, Vector2 c, float r)
|
|
{
|
|
return default(bool);
|
|
}
|
|
|
|
// Token: 0x06000125 RID: 293 RVA: 0x00002CD0 File Offset: 0x00000ED0
|
|
[Token(Token = "0x6000122")]
|
|
[Address(RVA = "0x29B8C50", Offset = "0x29B7A50", VA = "0x1829B8C50")]
|
|
public static bool RayCircleIntersect(Vector2 p1, Vector2 dir, Vector2 c, float r)
|
|
{
|
|
return default(bool);
|
|
}
|
|
}
|
|
}
|