Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

227 lines
7.3 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using RecRoom.Core.Rendering;
using Unity.Collections;
using UnityEngine;
namespace ClusterLOD
{
// Token: 0x02001282 RID: 4738
[Token(Token = "0x2001282")]
public class ClusterMeshRenderer : MonoBehaviour
{
// Token: 0x06006B99 RID: 27545 RVA: 0x0017DF28 File Offset: 0x0017C128
[Token(Token = "0x6006B99")]
[Address(RVA = "0x1465B80", Offset = "0x1464980", VA = "0x181465B80")]
public static ClusterMeshRenderer Create(ClusterMesh mesh, ClusterMeshRenderer clusterMeshRendererPrefab, MeshFilter clusterPrefab, Transform root, bool dynamic)
{
ClusterMeshRenderer clusterMeshRenderer = global::UnityEngine.Object.Instantiate<ClusterMeshRenderer>(clusterMeshRendererPrefab, root);
MeshRenderer component = clusterMeshRenderer.GetComponent<MeshRenderer>();
Material meshMaterial = ClusterLODManager._instance.GetMeshMaterial();
component.SetMaterial(meshMaterial);
clusterMeshRenderer.<Dynamic>k__BackingField = false;
clusterMeshRenderer.Init(mesh, clusterPrefab);
return clusterMeshRenderer;
}
// Token: 0x06006B9A RID: 27546 RVA: 0x0017DF6C File Offset: 0x0017C16C
[Token(Token = "0x6006B9A")]
[Address(RVA = "0x1466140", Offset = "0x1464F40", VA = "0x181466140")]
private void OnDestroy()
{
this.<Clusters>k__BackingField.Clear();
this.<Mesh>k__BackingField.Dispose();
}
// Token: 0x17001163 RID: 4451
// (get) Token: 0x06006B9B RID: 27547 RVA: 0x0017DF98 File Offset: 0x0017C198
// (set) Token: 0x06006B9C RID: 27548 RVA: 0x0017DFAC File Offset: 0x0017C1AC
[Token(Token = "0x17001163")]
public List<MeshFilter> Clusters
{
[Token(Token = "0x6006B9B")]
[Address(RVA = "0x3F5F40", Offset = "0x3F4D40", VA = "0x1803F5F40")]
get;
[Token(Token = "0x6006B9C")]
[Address(RVA = "0x3F7210", Offset = "0x3F6010", VA = "0x1803F7210")]
private set;
}
// Token: 0x17001164 RID: 4452
// (get) Token: 0x06006B9D RID: 27549 RVA: 0x0017DFC0 File Offset: 0x0017C1C0
// (set) Token: 0x06006B9E RID: 27550 RVA: 0x0017DFD4 File Offset: 0x0017C1D4
[Token(Token = "0x17001164")]
public ClusterMesh Mesh
{
[Token(Token = "0x6006B9D")]
[Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")]
get;
[Token(Token = "0x6006B9E")]
[Address(RVA = "0x460F90", Offset = "0x45FD90", VA = "0x180460F90")]
private set;
}
// Token: 0x17001165 RID: 4453
// (get) Token: 0x06006B9F RID: 27551 RVA: 0x0017DFE8 File Offset: 0x0017C1E8
// (set) Token: 0x06006BA0 RID: 27552 RVA: 0x0017DFFC File Offset: 0x0017C1FC
[Token(Token = "0x17001165")]
public bool Dynamic
{
[Token(Token = "0x6006B9F")]
[Address(RVA = "0x494270", Offset = "0x493070", VA = "0x180494270")]
get;
[Token(Token = "0x6006BA0")]
[Address(RVA = "0x494500", Offset = "0x493300", VA = "0x180494500")]
private set;
}
// Token: 0x06006BA1 RID: 27553 RVA: 0x0017E010 File Offset: 0x0017C210
[Token(Token = "0x6006BA1")]
[Address(RVA = "0x1465E70", Offset = "0x1464C70", VA = "0x181465E70")]
public void Init(ClusterMesh mesh, MeshFilter clusterPrefab)
{
for (;;)
{
int num = 0;
mesh.owner = this;
this.<Mesh>k__BackingField = mesh;
List<MeshFilter> list = new List(mesh.Clusters._size);
this.<Clusters>k__BackingField = list;
List<ClusterMesh.ClusterInfo> clusters = mesh.Clusters;
List<MeshFilter>.Enumerator enumerator = list.GetEnumerator();
bool flag;
if (flag)
{
break;
}
if (num == 0)
{
return;
}
}
Transform transform = base.transform;
MeshFilter meshFilter = global::UnityEngine.Object.Instantiate<MeshFilter>(clusterPrefab, transform);
MeshRenderer component = meshFilter.GetComponent<MeshRenderer>();
Material[] sharedMaterialArray = meshFilter.GetComponent<MeshRenderer>().GetSharedMaterialArray();
throw new ArrayTypeMismatchException();
}
// Token: 0x06006BA2 RID: 27554 RVA: 0x0017E0EC File Offset: 0x0017C2EC
[Token(Token = "0x6006BA2")]
[Address(RVA = "0x1465CE0", Offset = "0x1464AE0", VA = "0x181465CE0")]
public void GenerateLOD()
{
int num;
do
{
num = 0;
ClusterMesh clusterMesh = this.<Mesh>k__BackingField;
Transform transform = base.transform;
bool flag = this.<Dynamic>k__BackingField;
clusterMesh.GenerateLODMesh(transform, flag);
MeshFilter component = base.GetComponent<MeshFilter>();
Mesh mesh = this.<Mesh>k__BackingField.<Mesh>k__BackingField;
component.sharedMesh = mesh;
List<MeshFilter> list = this.<Clusters>k__BackingField;
bool flag2;
if (flag2)
{
GameObject gameObject = component.gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
}
}
while (num != 0);
}
// Token: 0x06006BA3 RID: 27555 RVA: 0x0017E168 File Offset: 0x0017C368
[Token(Token = "0x6006BA3")]
[Address(RVA = "0x14664E0", Offset = "0x14652E0", VA = "0x1814664E0")]
public void UpdateClusterDistances(Vector3 pos)
{
int num;
do
{
num = 0;
if ((this.<Dynamic>k__BackingField ? 1 : 0) != num)
{
Transform transform = base.transform;
Vector3 vector;
float z = vector.z;
pos.z = z;
}
List<ClusterMesh.ClusterInfo> clusters = this.<Mesh>k__BackingField.Clusters;
bool flag;
if (flag)
{
List<ClusterMesh.ClusterInfo>.Enumerator enumerator;
int index = enumerator.index;
float z2 = pos.z;
}
}
while (num != 0);
}
// Token: 0x06006BA4 RID: 27556 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6006BA4")]
[Address(RVA = "0x1466720", Offset = "0x1465520", VA = "0x181466720")]
public bool UpdateVisibility()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06006BA5 RID: 27557 RVA: 0x0017E1C4 File Offset: 0x0017C3C4
[Token(Token = "0x6006BA5")]
[Address(RVA = "0x14661C0", Offset = "0x1464FC0", VA = "0x1814661C0")]
public void RenderOutline(OutlineRendererEffect.HLEDHCIGMPJ outlineType)
{
OEIHLPKBJKH nextOutlineRenderHandle = OutlineRendererEffect.GetNextOutlineRenderHandle();
List<MeshFilter> list = this.<Clusters>k__BackingField;
int num = 0;
NativeArray<int> componentLod = this.<Mesh>k__BackingField.updateData.componentLod;
GameObject gameObject;
Renderer component = gameObject.GetComponent<Renderer>();
num++;
num += 4;
}
// Token: 0x06006BA6 RID: 27558 RVA: 0x0017E20C File Offset: 0x0017C40C
[Token(Token = "0x6006BA6")]
[Address(RVA = "0x1466330", Offset = "0x1465130", VA = "0x181466330")]
public void SetupTagAndLayer(string tag, int layer)
{
int num;
do
{
num = 0;
base.gameObject.layer = layer;
base.gameObject.tag = tag;
List<MeshFilter> list = this.<Clusters>k__BackingField;
bool flag;
if (flag)
{
base.gameObject.layer = layer;
base.gameObject.tag = tag;
}
}
while (num != 0);
}
// Token: 0x06006BA7 RID: 27559 RVA: 0x0017E26C File Offset: 0x0017C46C
[Token(Token = "0x6006BA7")]
[Address(RVA = "0x14661A0", Offset = "0x1464FA0", VA = "0x1814661A0")]
public bool Remove(IClusterLODComponent component)
{
return this.<Mesh>k__BackingField.Remove(component);
}
// Token: 0x06006BA8 RID: 27560 RVA: 0x0017E28C File Offset: 0x0017C48C
[Token(Token = "0x6006BA8")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public ClusterMeshRenderer()
{
}
}
}