50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Jobs;
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namespace ClusterLOD
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{
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// Token: 0x0200127B RID: 4731
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[Token(Token = "0x200127B")]
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[BurstCompile]
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public struct InitSubdivideMeshData : IJob
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{
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// Token: 0x06006B60 RID: 27488 RVA: 0x0017D128 File Offset: 0x0017B328
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[Token(Token = "0x6006B60")]
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[Address(RVA = "0x146DA40", Offset = "0x146C840", VA = "0x18146DA40")]
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public InitSubdivideMeshData(SubdivideMeshData subdivideData, PCIKHFEIHGO mesh)
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{
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NativeList<int> elflbeckfef = mesh.ELFLBECKFEF;
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this.srcIndices = elflbeckfef;
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NativeList<int> origIndices = subdivideData.origIndices;
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this.destIndices = origIndices;
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}
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// Token: 0x06006B61 RID: 27489 RVA: 0x0017D158 File Offset: 0x0017B358
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[Token(Token = "0x6006B61")]
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[Address(RVA = "0x146D9B0", Offset = "0x146C7B0", VA = "0x18146D9B0", Slot = "4")]
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public void Execute()
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{
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int num = 0;
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int num2;
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if (num2 > 0)
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{
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num++;
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}
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}
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// Token: 0x040047C5 RID: 18373
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40047C5")]
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[ReadOnly]
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public NativeList<int> srcIndices;
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// Token: 0x040047C6 RID: 18374
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40047C6")]
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public NativeList<int> destIndices;
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}
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}
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