Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

45 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000099 RID: 153
[Token(Token = "0x2000099")]
public class DebugParticleColorChanger : MonoBehaviour
{
// Token: 0x06000416 RID: 1046 RVA: 0x00016420 File Offset: 0x00014620
[Token(Token = "0x6000416")]
[Address(RVA = "0x10827B0", Offset = "0x10815B0", VA = "0x1810827B0")]
public DebugParticleColorChanger()
{
ParticleSystem.Particle[] array = new ParticleSystem.Particle[128];
this.HOGPNBOOHNI = array;
Color[] array2 = new Color[3];
Color red = Color.red;
Color green = Color.green;
Color blue = Color.blue;
this.colors = array2;
base..ctor();
}
// Token: 0x0400036C RID: 876
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400036C")]
private int EFBDCIJMFGD;
// Token: 0x0400036D RID: 877
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400036D")]
private ParticleSystem[] NFDNIJAKMBP;
// Token: 0x0400036E RID: 878
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400036E")]
private ParticleSystem.Particle[] HOGPNBOOHNI;
// Token: 0x0400036F RID: 879
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400036F")]
[SerializeField]
private Color[] colors;
}