28 lines
841 B
C#
28 lines
841 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020005F7 RID: 1527
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[Token(Token = "0x20005F7")]
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public class DisableAnimatorOnEnterState : StateMachineBehaviour
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{
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// Token: 0x06002D1D RID: 11549 RVA: 0x000B8DBC File Offset: 0x000B6FBC
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[Token(Token = "0x6002D1D")]
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[Address(RVA = "0x1084D00", Offset = "0x1083B00", VA = "0x181084D00", Slot = "4")]
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public override void OnStateEnter(Animator LDOJFIEANFB, AnimatorStateInfo GHOBOHAFANH, int GKGLOKOMOAC)
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{
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int loop = GHOBOHAFANH.m_Loop;
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float length = GHOBOHAFANH.m_Length;
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base..ctor();
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int num = 0;
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LDOJFIEANFB.enabled = num != 0;
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}
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// Token: 0x06002D1E RID: 11550 RVA: 0x000B8DEC File Offset: 0x000B6FEC
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[Token(Token = "0x6002D1E")]
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[Address(RVA = "0x927CC0", Offset = "0x926AC0", VA = "0x180927CC0")]
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public DisableAnimatorOnEnterState()
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{
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}
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}
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