Files
Apr2020-Cpp2Il-Dump/Assembly-CSharp/DisableAnimatorOnEnterState.cs
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

28 lines
841 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020005F7 RID: 1527
[Token(Token = "0x20005F7")]
public class DisableAnimatorOnEnterState : StateMachineBehaviour
{
// Token: 0x06002D1D RID: 11549 RVA: 0x000B8DBC File Offset: 0x000B6FBC
[Token(Token = "0x6002D1D")]
[Address(RVA = "0x1084D00", Offset = "0x1083B00", VA = "0x181084D00", Slot = "4")]
public override void OnStateEnter(Animator LDOJFIEANFB, AnimatorStateInfo GHOBOHAFANH, int GKGLOKOMOAC)
{
int loop = GHOBOHAFANH.m_Loop;
float length = GHOBOHAFANH.m_Length;
base..ctor();
int num = 0;
LDOJFIEANFB.enabled = num != 0;
}
// Token: 0x06002D1E RID: 11550 RVA: 0x000B8DEC File Offset: 0x000B6FEC
[Token(Token = "0x6002D1E")]
[Address(RVA = "0x927CC0", Offset = "0x926AC0", VA = "0x180927CC0")]
public DisableAnimatorOnEnterState()
{
}
}