Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

47 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020003B2 RID: 946
[Token(Token = "0x20003B2")]
public class DistanceFadeController : MonoBehaviour
{
// Token: 0x06001E5F RID: 7775 RVA: 0x0007D4B8 File Offset: 0x0007B6B8
[Token(Token = "0x6001E5F")]
[Address(RVA = "0xFCC9C0", Offset = "0xFCB7C0", VA = "0x180FCC9C0")]
private void Start()
{
DistanceFadeManager instance = SingletonMonoBehaviour.ONCPNMDGGKG;
Collider collider = this.collider;
Renderer[] array = this.renderers;
instance.Register(this, array, collider);
}
// Token: 0x06001E60 RID: 7776 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6001E60")]
[Address(RVA = "0xFCC7C0", Offset = "0xFCB5C0", VA = "0x180FCC7C0")]
private void OnDestroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E61 RID: 7777 RVA: 0x0007D4E8 File Offset: 0x0007B6E8
[Token(Token = "0x6001E61")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public DistanceFadeController()
{
}
// Token: 0x04001703 RID: 5891
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001703")]
[SerializeField]
private Renderer[] renderers;
// Token: 0x04001704 RID: 5892
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001704")]
[SerializeField]
private Collider collider;
}