95 lines
4.4 KiB
C#
95 lines
4.4 KiB
C#
using System;
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using Cpp2IlInjected;
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using RecRoom.Core.ImageEffects;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.PostProcessing;
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// Token: 0x02002F84 RID: 12164
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[Token(Token = "0x2002F84")]
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public class KBNDJFKFNEM : PostProcessEffectRenderer<ComfortSettings>
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{
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// Token: 0x06014B9A RID: 84890 RVA: 0x004DAC70 File Offset: 0x004D8E70
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[Token(Token = "0x6014B9A")]
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[Address(RVA = "0xDBC6A0", Offset = "0xDBB4A0", VA = "0x180DBC6A0", Slot = "8")]
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public override void Render(PostProcessRenderContext LHOMKMINCHH)
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{
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PropertySheetFactory <propertySheets>k__BackingField = LHOMKMINCHH.<propertySheets>k__BackingField;
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Shader shader = Shader.Find("Hidden/AG/ComfortSettingsRenderer");
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PropertySheet propertySheet = <propertySheets>k__BackingField.Get(shader);
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MaterialPropertyBlock <properties>k__BackingField = propertySheet.<properties>k__BackingField;
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Camera camera = LHOMKMINCHH.m_Camera;
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int ikjgniglfbm = KBNDJFKFNEM.LDGBAJOFEPH.IKJGNIGLFBM;
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float stereoSeparation = camera.stereoSeparation;
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<properties>k__BackingField.SetFloatImpl(ikjgniglfbm, stereoSeparation);
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MaterialPropertyBlock <properties>k__BackingField2 = propertySheet.<properties>k__BackingField;
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int nmlipapjnei = KBNDJFKFNEM.LDGBAJOFEPH.NMLIPAPJNEI;
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<properties>k__BackingField2.SetFloatImpl(nmlipapjnei, stereoSeparation);
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MaterialPropertyBlock <properties>k__BackingField3 = propertySheet.<properties>k__BackingField;
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int fmlbakhgdmd = KBNDJFKFNEM.LDGBAJOFEPH.FMLBAKHGDMD;
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<properties>k__BackingField3.SetFloatImpl(fmlbakhgdmd, stereoSeparation);
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MaterialPropertyBlock <properties>k__BackingField4 = propertySheet.<properties>k__BackingField;
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int hangfimjcll = KBNDJFKFNEM.LDGBAJOFEPH.HANGFIMJCLL;
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<properties>k__BackingField4.SetFloatImpl(hangfimjcll, stereoSeparation);
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MaterialPropertyBlock <properties>k__BackingField5 = propertySheet.<properties>k__BackingField;
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MaterialPropertyBlock <properties>k__BackingField6 = propertySheet.<properties>k__BackingField;
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int icodapdehac = KBNDJFKFNEM.LDGBAJOFEPH.ICODAPDEHAC;
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<properties>k__BackingField6.SetFloatImpl(icodapdehac, stereoSeparation);
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MaterialPropertyBlock <properties>k__BackingField7 = propertySheet.<properties>k__BackingField;
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int jmogglmfmig = KBNDJFKFNEM.LDGBAJOFEPH.JMOGGLMFMIG;
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<properties>k__BackingField7.SetFloatImpl(jmogglmfmig, 1f);
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MaterialPropertyBlock <properties>k__BackingField8 = propertySheet.<properties>k__BackingField;
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int bonkpmghkhc = KBNDJFKFNEM.LDGBAJOFEPH.BONKPMGHKHC;
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<properties>k__BackingField8.SetFloatImpl(bonkpmghkhc, 1f);
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CommandBuffer <command>k__BackingField = LHOMKMINCHH.<command>k__BackingField;
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RenderTargetIdentifier <source>k__BackingField = LHOMKMINCHH.<source>k__BackingField;
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IntPtr bufferPointer = LHOMKMINCHH.<source>k__BackingField.m_BufferPointer;
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RenderTargetIdentifier <destination>k__BackingField = LHOMKMINCHH.<destination>k__BackingField;
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IntPtr bufferPointer2 = LHOMKMINCHH.<destination>k__BackingField.m_BufferPointer;
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}
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// Token: 0x06014B9B RID: 84891 RVA: 0x004DADAC File Offset: 0x004D8FAC
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[Token(Token = "0x6014B9B")]
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[Address(RVA = "0xDBCAE0", Offset = "0xDBB8E0", VA = "0x180DBCAE0")]
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public KBNDJFKFNEM()
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{
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}
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// Token: 0x02002F85 RID: 12165
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[Token(Token = "0x2002F85")]
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private static class LDGBAJOFEPH
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{
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// Token: 0x0400DB50 RID: 56144
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[Token(Token = "0x400DB50")]
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public static readonly int IKJGNIGLFBM = Shader.PropertyToID("_stereoSeparation");
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// Token: 0x0400DB51 RID: 56145
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[Token(Token = "0x400DB51")]
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public static readonly int NMLIPAPJNEI = Shader.PropertyToID("_vignettePower");
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// Token: 0x0400DB52 RID: 56146
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[Token(Token = "0x400DB52")]
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public static readonly int FMLBAKHGDMD = Shader.PropertyToID("_vignetteSquareness");
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// Token: 0x0400DB53 RID: 56147
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[Token(Token = "0x400DB53")]
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public static readonly int HANGFIMJCLL = Shader.PropertyToID("_vignetteSmoothness");
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// Token: 0x0400DB54 RID: 56148
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[Token(Token = "0x400DB54")]
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public static readonly int DPAAENKHKKG = Shader.PropertyToID("_vignetteColor");
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// Token: 0x0400DB55 RID: 56149
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[Token(Token = "0x400DB55")]
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public static readonly int ICODAPDEHAC = Shader.PropertyToID("_grayscale");
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// Token: 0x0400DB56 RID: 56150
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[Token(Token = "0x400DB56")]
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public static readonly int JMOGGLMFMIG = Shader.PropertyToID("_fade");
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// Token: 0x0400DB57 RID: 56151
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[Token(Token = "0x400DB57")]
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public static readonly int BONKPMGHKHC = Shader.PropertyToID("_aspect");
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}
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}
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