101 lines
3.4 KiB
C#
101 lines
3.4 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200218A RID: 8586
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[Token(Token = "0x200218A")]
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public static class PAMNDKEGFFG
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{
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// Token: 0x04008F9A RID: 36762
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[Token(Token = "0x4008F9A")]
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public static readonly int BMBHIOLHCLI = Shader.PropertyToID("_BaseMap");
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// Token: 0x04008F9B RID: 36763
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[Token(Token = "0x4008F9B")]
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public static readonly int CCHOFPAFEHO = Shader.PropertyToID("_BaseColor");
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// Token: 0x04008F9C RID: 36764
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[Token(Token = "0x4008F9C")]
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public static readonly int JEDHKDPBBEA = Shader.PropertyToID("_TintColor");
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// Token: 0x04008F9D RID: 36765
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[Token(Token = "0x4008F9D")]
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public static readonly int NADLODHLFBH = Shader.PropertyToID("_EmissionColor");
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// Token: 0x04008F9E RID: 36766
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[Token(Token = "0x4008F9E")]
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public static readonly int HBNELALEOCJ = Shader.PropertyToID("_EmissivePower");
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// Token: 0x04008F9F RID: 36767
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[Token(Token = "0x4008F9F")]
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public static readonly int ACEOLOJOABP = Shader.PropertyToID("_SpecColor");
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// Token: 0x04008FA0 RID: 36768
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[Token(Token = "0x4008FA0")]
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public static readonly int FCGLKJPADGO = Shader.PropertyToID("_MainColor");
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// Token: 0x04008FA1 RID: 36769
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[Token(Token = "0x4008FA1")]
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public static readonly int JHLJAONHOGM = Shader.PropertyToID("_GlowColor");
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// Token: 0x04008FA2 RID: 36770
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[Token(Token = "0x4008FA2")]
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public static readonly int JEEFDKGEHHL = Shader.PropertyToID("_AccentColor");
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// Token: 0x04008FA3 RID: 36771
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[Token(Token = "0x4008FA3")]
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public static readonly int GKEMKIDGLOE = Shader.PropertyToID("_ScanlineColor");
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// Token: 0x04008FA4 RID: 36772
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[Token(Token = "0x4008FA4")]
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public static readonly int BKIBEEDPPGG = Shader.PropertyToID("_LargeScanlineColor");
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// Token: 0x04008FA5 RID: 36773
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[Token(Token = "0x4008FA5")]
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public static readonly int DONFDCMFCEC = Shader.PropertyToID("_InstanceColor");
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// Token: 0x04008FA6 RID: 36774
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[Token(Token = "0x4008FA6")]
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public static readonly int ANBMAIAHHPF = Shader.PropertyToID("_InstanceEmission");
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// Token: 0x04008FA7 RID: 36775
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[Token(Token = "0x4008FA7")]
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public static readonly int OOIOFHFOAAF = Shader.PropertyToID("_Color");
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// Token: 0x04008FA8 RID: 36776
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[Token(Token = "0x4008FA8")]
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public static readonly int EDMPCDDEGCI = Shader.PropertyToID("_Stencil");
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// Token: 0x04008FA9 RID: 36777
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[Token(Token = "0x4008FA9")]
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public static readonly int ADNMFBHEAJF = Shader.PropertyToID("_StencilComp");
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// Token: 0x04008FAA RID: 36778
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[Token(Token = "0x4008FAA")]
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public static readonly int PJAFKHGGBFJ = Shader.PropertyToID("_StencilWriteMask");
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// Token: 0x04008FAB RID: 36779
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[Token(Token = "0x4008FAB")]
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public static readonly int GDLAOIBDKGD = Shader.PropertyToID("_StencilReadMask");
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// Token: 0x04008FAC RID: 36780
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[Token(Token = "0x4008FAC")]
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public static readonly int DKKIJBDPKIG = Shader.PropertyToID("_CornerMoveAxis");
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// Token: 0x04008FAD RID: 36781
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[Token(Token = "0x4008FAD")]
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public static readonly int HKJNFIKDCPH = Shader.PropertyToID("_CornerMoveAxisMargin");
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// Token: 0x04008FAE RID: 36782
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[Token(Token = "0x4008FAE")]
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public static readonly int LLKODMJMEKF = Shader.PropertyToID("_CornerMovePositiveOffset");
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// Token: 0x04008FAF RID: 36783
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[Token(Token = "0x4008FAF")]
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public static readonly int JLAHCMBEGHN = Shader.PropertyToID("_CornerMoveNegativeOffset");
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// Token: 0x04008FB0 RID: 36784
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[Token(Token = "0x4008FB0")]
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public static readonly int LFKBCJCBBOI = Shader.PropertyToID("_BlendRadiusPixels");
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}
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