37 lines
966 B
C#
37 lines
966 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020005CB RID: 1483
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[Token(Token = "0x20005CB")]
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public class PlayerHandApplySkinInteraction : MonoBehaviour
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{
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// Token: 0x06002C42 RID: 11330 RVA: 0x000B4EDC File Offset: 0x000B30DC
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[Token(Token = "0x6002C42")]
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[Address(RVA = "0xAEC640", Offset = "0xAEB440", VA = "0x180AEC640")]
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public void OnHandOverlapChanged(PlayerHand hand, bool isIn)
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{
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if (isIn)
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{
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int num = 0;
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if (hand != num && hand.NGLBANPEAOI)
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{
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Tool febapkcnndc = hand.FEBAPKCNNDC;
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ToolSkinMapper toolSkinMapper = febapkcnndc.toolSkinMapper;
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int num2 = 0;
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if (toolSkinMapper != num2)
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{
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febapkcnndc.toolSkinMapper.ApplyLocalPlayerFavoriteSkin(true);
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}
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}
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}
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}
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// Token: 0x06002C43 RID: 11331 RVA: 0x000B4F30 File Offset: 0x000B3130
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[Token(Token = "0x6002C43")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public PlayerHandApplySkinInteraction()
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{
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}
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}
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