Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

45 lines
1.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Audio
{
// Token: 0x020028A1 RID: 10401
[Token(Token = "0x20028A1")]
[CreateAssetMenu]
[Serializable]
public class PlayerAudioConfig : ScriptableObject
{
// Token: 0x060117DC RID: 71644 RVA: 0x003FA5CC File Offset: 0x003F87CC
[Token(Token = "0x60117DC")]
[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
public PlayerAudioConfig()
{
}
// Token: 0x0400B3D6 RID: 46038
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400B3D6")]
[Tooltip("Default voice rolloff to be used when the SceneAudioSettings aren't overriding it")]
public AudioRolloff defaultVoiceRolloff;
// Token: 0x0400B3D7 RID: 46039
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400B3D7")]
[Tooltip("Frequency cutoff curve over distance of the current voice audio rolloff for remote Players' Low Pass filter. 1 = 22KHz, 0 = 10Hz")]
public AnimationCurve defaultVoiceLowPassRolloff;
// Token: 0x0400B3D8 RID: 46040
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400B3D8")]
[Tooltip("How much voice audio sources attenuate as they turn away from the listener. X-axis: [0, 180] degrees, Y-axis: [0, 1] volume multiplier")]
public AnimationCurve directionalVoiceSourceAngleRolloff;
// Token: 0x0400B3D9 RID: 46041
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400B3D9")]
[Tooltip("How much voice audio sources attenuate as the listener turns away from them. X-axis: [0, 180] degrees, Y-axis: [0, 1] volume multiplier")]
public AnimationCurve directionalVoiceListenerAngleRolloff;
}
}