23 lines
473 B
C#
23 lines
473 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Avatars
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{
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// Token: 0x02002385 RID: 9093
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[Token(Token = "0x2002385")]
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[Serializable]
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public struct AvatarHairPatternOverride
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{
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// Token: 0x04009A43 RID: 39491
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4009A43")]
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public AvatarHairPattern Pattern;
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// Token: 0x04009A44 RID: 39492
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4009A44")]
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public Texture2D Texture;
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}
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}
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