Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

287 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using RecRoom.Core.Imposters;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace RecRoom.Avatars.Poseable.Editor
{
// Token: 0x020023BF RID: 9151
[Token(Token = "0x20023BF")]
public class PoseableAvatarAuthoringLighting : MonoBehaviour
{
// Token: 0x0600EBDF RID: 60383 RVA: 0x00364400 File Offset: 0x00362600
[Token(Token = "0x600EBDF")]
[Address(RVA = "0xF27C90", Offset = "0xF26A90", VA = "0x180F27C90")]
public void Initialize(PoseableAvatarAuthoringScene LHECBPFGEMH, ImposterRenderConfig PBGBNMCPEAJ)
{
this.LHECBPFGEMH = LHECBPFGEMH;
RenderSettings.ambientMode = AmbientMode.Trilight;
int num = 0;
if (PBGBNMCPEAJ != num)
{
this.FromLightingConfig(PBGBNMCPEAJ);
}
}
// Token: 0x0600EBE0 RID: 60384 RVA: 0x00364430 File Offset: 0x00362630
[Token(Token = "0x600EBE0")]
[Address(RVA = "0xF27A50", Offset = "0xF26850", VA = "0x180F27A50")]
public URPLight[] GetLights()
{
return this.LightingRoot.GetComponentsInChildren<URPLight>();
}
// Token: 0x0600EBE1 RID: 60385 RVA: 0x00364450 File Offset: 0x00362650
[Token(Token = "0x600EBE1")]
[Address(RVA = "0xF278F0", Offset = "0xF266F0", VA = "0x180F278F0")]
public void GetLightingConfig(ref ImposterRenderConfig PBGBNMCPEAJ)
{
URPLight[] componentsInChildren = this.LightingRoot.GetComponentsInChildren<URPLight>();
Func<URPLight, ImposterRenderConfig.LightConfig> func = new Func(this.NAFAJGBPIMC);
ImposterRenderConfig.LightConfig[] array = Enumerable.ToArray<ImposterRenderConfig.LightConfig>(Enumerable.Select<URPLight, ImposterRenderConfig.LightConfig>(componentsInChildren, func));
Color ambientEquatorColor = RenderSettings.ambientEquatorColor;
Color ambientGroundColor = RenderSettings.ambientGroundColor;
Color ambientSkyColor = RenderSettings.ambientSkyColor;
Cubemap customReflection = RenderSettings.customReflection;
}
// Token: 0x0600EBE2 RID: 60386 RVA: 0x003644A8 File Offset: 0x003626A8
[Token(Token = "0x600EBE2")]
[Address(RVA = "0xF274A0", Offset = "0xF262A0", VA = "0x180F274A0")]
public void FromLightingConfig(ImposterRenderConfig PBGBNMCPEAJ)
{
int num;
int num2;
do
{
num = 0;
List<URPLight> list = Enumerable.ToList<URPLight>(this.LightingRoot.GetComponentsInChildren<URPLight>());
bool flag;
if (flag)
{
Transform transform;
Transform parent = transform.parent;
global::UnityEngine.Object.DestroyImmediate(transform.gameObject);
Transform lightingRoot = this.LightingRoot;
if (!(parent != lightingRoot))
{
continue;
}
global::UnityEngine.Object.DestroyImmediate(parent.gameObject);
}
num2 = 0;
}
while (num != 0);
ImposterRenderConfig.LightConfig[] lights = PBGBNMCPEAJ.lights;
if (num2 < lights.Length)
{
GameObject gameObject = new GameObject("Light Offset");
GameObject gameObject2 = new GameObject("Light");
Transform transform2 = gameObject2.transform;
Transform transform3 = gameObject.transform;
transform2.parentInternal = transform3;
Transform transform4 = gameObject.transform;
Transform lightingRoot2 = this.LightingRoot;
transform4.parentInternal = lightingRoot2;
URPLight urplight = gameObject2.AddComponent<URPLight>();
Transform transform5 = this.LHECBPFGEMH.poseableDummy.transform;
ImposterRenderConfig.LightConfig lightConfig = PBGBNMCPEAJ.lights[num2];
PoseableAvatarAuthoringLighting.PJOADLFDDOE(urplight, transform5, lightConfig);
num2++;
}
RenderSettings.ambientMode = AmbientMode.Trilight;
RenderSettings.customReflection = PBGBNMCPEAJ.environmentReflectionProbe;
}
// Token: 0x0600EBE3 RID: 60387 RVA: 0x003645D0 File Offset: 0x003627D0
[Token(Token = "0x600EBE3")]
[Address(RVA = "0xF27AA0", Offset = "0xF268A0", VA = "0x180F27AA0")]
private void HDEKJFPAJJA(URPLight OKBCAEBMIHF)
{
Transform parent = OKBCAEBMIHF.transform.parent;
global::UnityEngine.Object.DestroyImmediate(OKBCAEBMIHF.gameObject);
Transform lightingRoot = this.LightingRoot;
if (parent != lightingRoot)
{
global::UnityEngine.Object.DestroyImmediate(parent.gameObject);
}
}
// Token: 0x0600EBE4 RID: 60388 RVA: 0x00364618 File Offset: 0x00362818
[Token(Token = "0x600EBE4")]
[Address(RVA = "0xF27BA0", Offset = "0xF269A0", VA = "0x180F27BA0")]
private URPLight HGAFIINCFHN()
{
GameObject gameObject = new GameObject("Light Offset");
GameObject gameObject2 = new GameObject("Light");
Transform transform = gameObject2.transform;
Transform transform2 = gameObject.transform;
transform.parentInternal = transform2;
Transform transform3 = gameObject.transform;
Transform lightingRoot = this.LightingRoot;
transform3.parentInternal = lightingRoot;
return gameObject2.AddComponent<URPLight>();
}
// Token: 0x0600EBE5 RID: 60389 RVA: 0x00364678 File Offset: 0x00362878
[Token(Token = "0x600EBE5")]
[Address(RVA = "0xF27D20", Offset = "0xF26B20", VA = "0x180F27D20")]
private static ImposterRenderConfig.LightConfig KKMGOHFCCPO(URPLight OKBCAEBMIHF, Transform KDMEMFMEHEF)
{
ImposterRenderConfig.LightConfig lightConfig = new ImposterRenderConfig.LightConfig();
Vector3 vector;
float z = vector.z;
Transform transform = OKBCAEBMIHF.transform;
Vector3 vector2;
float z2 = vector2.z;
Vector3 vector3;
float z3 = vector3.z;
string name = OKBCAEBMIHF.gameObject.name;
lightConfig.name = name;
Vector3 vector4;
float z4 = vector4.z;
lightConfig.offsetOrientationEulerAngles.z = z4;
float num;
lightConfig.offsetDistance = num;
LightType type = OKBCAEBMIHF.<UnityLight>k__BackingField.type;
lightConfig.lightType = type;
float range = OKBCAEBMIHF.<UnityLight>k__BackingField.range;
lightConfig.range = range;
float spotAngle = OKBCAEBMIHF.<UnityLight>k__BackingField.spotAngle;
lightConfig.spotAngle = spotAngle;
Light <UnityLight>k__BackingField = OKBCAEBMIHF.<UnityLight>k__BackingField;
float intensity = OKBCAEBMIHF.<UnityLight>k__BackingField.intensity;
lightConfig.intensity = intensity;
float bounceIntensity = OKBCAEBMIHF.<UnityLight>k__BackingField.bounceIntensity;
lightConfig.indirectMultiplier = bounceIntensity;
float specularContribution = OKBCAEBMIHF.specularContribution;
lightConfig.specularContribution = specularContribution;
if (lightConfig.SupportsShadows)
{
LightShadows shadows = OKBCAEBMIHF.<UnityLight>k__BackingField.shadows;
}
int num2 = 0;
lightConfig.shadowType = (LightShadows)num2;
if (lightConfig.SupportsShadows)
{
float shadowStrength = OKBCAEBMIHF.<UnityLight>k__BackingField.shadowStrength;
}
int num3 = 0;
lightConfig.shadowStrength = (float)num3;
if (lightConfig.SupportsShadows)
{
float shadowNearPlane = OKBCAEBMIHF.<UnityLight>k__BackingField.shadowNearPlane;
}
return lightConfig;
}
// Token: 0x0600EBE6 RID: 60390 RVA: 0x003647C4 File Offset: 0x003629C4
[Token(Token = "0x600EBE6")]
[Address(RVA = "0xF28100", Offset = "0xF26F00", VA = "0x180F28100")]
private static void PJOADLFDDOE(URPLight OKBCAEBMIHF, Transform KDMEMFMEHEF, ImposterRenderConfig.LightConfig PBGBNMCPEAJ)
{
Vector3 forward = Vector3.forward;
Transform transform = OKBCAEBMIHF.transform;
int num = 0;
OKBCAEBMIHF.transform.rotation = num;
Transform parent = OKBCAEBMIHF.transform.parent;
string text = PBGBNMCPEAJ.name + " Offset";
parent.name = text;
Transform transform2 = OKBCAEBMIHF.transform;
string name = PBGBNMCPEAJ.name;
transform2.name = name;
Light <UnityLight>k__BackingField = OKBCAEBMIHF.<UnityLight>k__BackingField;
LightType lightType = PBGBNMCPEAJ.lightType;
<UnityLight>k__BackingField.type = lightType;
Light <UnityLight>k__BackingField2 = OKBCAEBMIHF.<UnityLight>k__BackingField;
float range = PBGBNMCPEAJ.range;
<UnityLight>k__BackingField2.range = range;
Light <UnityLight>k__BackingField3 = OKBCAEBMIHF.<UnityLight>k__BackingField;
float spotAngle = PBGBNMCPEAJ.spotAngle;
<UnityLight>k__BackingField3.spotAngle = spotAngle;
Light <UnityLight>k__BackingField4 = OKBCAEBMIHF.<UnityLight>k__BackingField;
Light <UnityLight>k__BackingField5 = OKBCAEBMIHF.<UnityLight>k__BackingField;
float intensity = PBGBNMCPEAJ.intensity;
<UnityLight>k__BackingField5.intensity = intensity;
Light <UnityLight>k__BackingField6 = OKBCAEBMIHF.<UnityLight>k__BackingField;
float indirectMultiplier = PBGBNMCPEAJ.indirectMultiplier;
<UnityLight>k__BackingField6.bounceIntensity = indirectMultiplier;
float specularContribution = PBGBNMCPEAJ.specularContribution;
Light <UnityLight>k__BackingField7 = OKBCAEBMIHF.<UnityLight>k__BackingField;
OKBCAEBMIHF.specularContribution = specularContribution;
if (PBGBNMCPEAJ.SupportsShadows)
{
}
int num2 = 0;
<UnityLight>k__BackingField7.shadows = (LightShadows)num2;
Light <UnityLight>k__BackingField8 = OKBCAEBMIHF.<UnityLight>k__BackingField;
if (PBGBNMCPEAJ.SupportsShadows)
{
}
int num3 = 0;
<UnityLight>k__BackingField8.shadowStrength = (float)num3;
Light <UnityLight>k__BackingField9 = OKBCAEBMIHF.<UnityLight>k__BackingField;
if (PBGBNMCPEAJ.SupportsShadows)
{
}
<UnityLight>k__BackingField9.shadowNearPlane = 0.1f;
}
// Token: 0x0600EBE7 RID: 60391 RVA: 0x00364924 File Offset: 0x00362B24
[Token(Token = "0x600EBE7")]
[Address(RVA = "0xF28070", Offset = "0xF26E70", VA = "0x180F28070")]
private void OIBPECLLEGL(ref ImposterRenderConfig PBGBNMCPEAJ)
{
Color ambientEquatorColor = RenderSettings.ambientEquatorColor;
Color ambientGroundColor = RenderSettings.ambientGroundColor;
Color ambientSkyColor = RenderSettings.ambientSkyColor;
Cubemap customReflection = RenderSettings.customReflection;
}
// Token: 0x0600EBE8 RID: 60392 RVA: 0x00364954 File Offset: 0x00362B54
[Token(Token = "0x600EBE8")]
[Address(RVA = "0xF27430", Offset = "0xF26230", VA = "0x180F27430")]
private void FBNLGKFNDHF(ImposterRenderConfig PBGBNMCPEAJ)
{
RenderSettings.ambientMode = AmbientMode.Trilight;
RenderSettings.ambientEquatorColor = PBGBNMCPEAJ.environmentEquatorColor;
RenderSettings.ambientGroundColor = PBGBNMCPEAJ.environmentGroundColor;
RenderSettings.ambientSkyColor = PBGBNMCPEAJ.environmentSkyColor;
RenderSettings.customReflection = PBGBNMCPEAJ.environmentReflectionProbe;
}
// Token: 0x0600EBE9 RID: 60393 RVA: 0x0036499C File Offset: 0x00362B9C
[Token(Token = "0x600EBE9")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public PoseableAvatarAuthoringLighting()
{
}
// Token: 0x0600EBEA RID: 60394 RVA: 0x003649B0 File Offset: 0x00362BB0
[Token(Token = "0x600EBEA")]
[Address(RVA = "0xF28030", Offset = "0xF26E30", VA = "0x180F28030")]
[CompilerGenerated]
private ImposterRenderConfig.LightConfig NAFAJGBPIMC(URPLight DLECGJMGFNI)
{
Transform transform = this.LHECBPFGEMH.poseableDummy.transform;
return PoseableAvatarAuthoringLighting.KKMGOHFCCPO(DLECGJMGFNI, transform);
}
// Token: 0x04009BEA RID: 39914
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4009BEA")]
[SerializeField]
private Transform LightingRoot;
// Token: 0x04009BEB RID: 39915
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4009BEB")]
private PoseableAvatarAuthoringScene LHECBPFGEMH;
}
}