Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

44 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.AI
{
// Token: 0x02003408 RID: 13320
[Token(Token = "0x2003408")]
public class EnemyCollider : RecRoomCollider
{
// Token: 0x1700405C RID: 16476
// (get) Token: 0x060174F9 RID: 95481 RVA: 0x0057636C File Offset: 0x0057456C
[Token(Token = "0x1700405C")]
public ANBBFGKPJFD HEOPLKBDIGF
{
[Token(Token = "0x60174F9")]
[Address(RVA = "0x40FFE0", Offset = "0x40EDE0", VA = "0x18040FFE0")]
get
{
return this.armorType;
}
}
// Token: 0x060174FA RID: 95482 RVA: 0x00576380 File Offset: 0x00574580
[Token(Token = "0x60174FA")]
[Address(RVA = "0x83F860", Offset = "0x83E660", VA = "0x18083F860")]
public EnemyCollider()
{
}
// Token: 0x0400F325 RID: 62245
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400F325")]
[SerializeField]
private ANBBFGKPJFD armorType;
// Token: 0x0400F326 RID: 62246
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400F326")]
[NonSerialized]
public Enemy ThisEnemy;
}
}