299 lines
13 KiB
C#
299 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace RecRoom.Core.Rendering
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{
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// Token: 0x02002D29 RID: 11561
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[Token(Token = "0x2002D29")]
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[Serializable]
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public class EnvironmentLightingSettings
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{
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// Token: 0x06013ACE RID: 80590 RVA: 0x004942E0 File Offset: 0x004924E0
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[Token(Token = "0x6013ACE")]
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[Address(RVA = "0x1242620", Offset = "0x1241420", VA = "0x181242620")]
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public void ECPHANMBDHA()
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{
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RenderSettings.ambientEquatorColor = this.ambientEquatorColor;
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RenderSettings.ambientGroundColor = this.ambientGroundColor;
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RenderSettings.ambientIntensity = this.ambientIntensity;
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RenderSettings.ambientLight = this.ambientLight;
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RenderSettings.ambientMode = this.ambientMode;
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SphericalHarmonicsL2 sphericalHarmonicsL = this.ambientProbe;
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float shb = this.ambientProbe.shb8;
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float shr = this.ambientProbe.shr4;
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float shr2 = this.ambientProbe.shr8;
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float shg = this.ambientProbe.shg3;
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float shg2 = this.ambientProbe.shg7;
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float shb2 = this.ambientProbe.shb2;
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RenderSettings.ambientProbe = sphericalHarmonicsL;
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RenderSettings.ambientSkyColor = this.ambientSkyColor;
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RenderSettings.customReflection = this.customReflection;
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RenderSettings.defaultReflectionMode = this.defaultReflectionMode;
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RenderSettings.defaultReflectionResolution = this.defaultReflectionResolution;
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RenderSettings.reflectionBounces = this.reflectionBounces;
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RenderSettings.reflectionIntensity = this.reflectionIntensity;
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RenderSettings.skybox = this.skybox;
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RenderSettings.sun = this.sun;
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if (Application.isPlaying)
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{
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Scheduler instance = SingletonMonoBehaviour.ONCPNMDGGKG;
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EnvironmentLightingSettings.ADDHFGBEOEM addhfgbeoem;
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addhfgbeoem.System.IDisposable.Dispose();
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addhfgbeoem.<>1__state = (int)((ulong)0L);
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int num = 0;
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KFBABPAPIMB kfbabpapimb = instance.Run(num, addhfgbeoem);
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}
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}
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// Token: 0x06013ACF RID: 80591 RVA: 0x00494410 File Offset: 0x00492610
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[Token(Token = "0x6013ACF")]
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[Address(RVA = "0x12428A0", Offset = "0x12416A0", VA = "0x1812428A0")]
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public void GFAOAIAFMEH()
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{
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Color color = RenderSettings.ambientEquatorColor;
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Color color2 = RenderSettings.ambientGroundColor;
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float num = RenderSettings.ambientIntensity;
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this.ambientIntensity = num;
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Color color3 = RenderSettings.ambientLight;
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AmbientMode ambientMode = RenderSettings.ambientMode;
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this.ambientMode = ambientMode;
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SphericalHarmonicsL2 sphericalHarmonicsL = RenderSettings.ambientProbe;
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float shr = sphericalHarmonicsL.shr4;
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this.ambientProbe.shr4 = shr;
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float shr2 = sphericalHarmonicsL.shr8;
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this.ambientProbe.shr8 = shr2;
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float shg = sphericalHarmonicsL.shg3;
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this.ambientProbe.shg3 = shg;
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float shg2 = sphericalHarmonicsL.shg7;
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this.ambientProbe.shg7 = shg2;
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float shb = sphericalHarmonicsL.shb2;
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this.ambientProbe.shb2 = shb;
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float shb2 = sphericalHarmonicsL.shb8;
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this.ambientProbe.shb8 = shb2;
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Color color4 = RenderSettings.ambientSkyColor;
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Cubemap cubemap = RenderSettings.customReflection;
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this.customReflection = cubemap;
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DefaultReflectionMode defaultReflectionMode = RenderSettings.defaultReflectionMode;
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this.defaultReflectionMode = defaultReflectionMode;
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int num2 = RenderSettings.defaultReflectionResolution;
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this.defaultReflectionResolution = num2;
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int num3 = RenderSettings.reflectionBounces;
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this.reflectionBounces = num3;
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float num4 = RenderSettings.reflectionIntensity;
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this.reflectionIntensity = num4;
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Material material = RenderSettings.skybox;
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this.skybox = material;
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Light light = RenderSettings.sun;
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this.sun = light;
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}
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// Token: 0x06013AD0 RID: 80592 RVA: 0x00494564 File Offset: 0x00492764
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[Token(Token = "0x6013AD0")]
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[Address(RVA = "0x12429E0", Offset = "0x12417E0", VA = "0x1812429E0")]
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public static void OBFPLLENOPL()
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{
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EnvironmentLightingSettings environmentLightingSettings = EnvironmentLightingSettings.defaultSceneSettings;
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RenderSettings.ambientEquatorColor = environmentLightingSettings.ambientEquatorColor;
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RenderSettings.ambientGroundColor = environmentLightingSettings.ambientGroundColor;
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RenderSettings.ambientIntensity = environmentLightingSettings.ambientIntensity;
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RenderSettings.ambientLight = environmentLightingSettings.ambientLight;
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RenderSettings.ambientMode = environmentLightingSettings.ambientMode;
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SphericalHarmonicsL2 sphericalHarmonicsL = environmentLightingSettings.ambientProbe;
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float shb = environmentLightingSettings.ambientProbe.shb8;
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float shr = environmentLightingSettings.ambientProbe.shr4;
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float shr2 = environmentLightingSettings.ambientProbe.shr8;
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float shg = environmentLightingSettings.ambientProbe.shg3;
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float shg2 = environmentLightingSettings.ambientProbe.shg7;
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float shb2 = environmentLightingSettings.ambientProbe.shb2;
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RenderSettings.ambientProbe = sphericalHarmonicsL;
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RenderSettings.ambientSkyColor = environmentLightingSettings.ambientSkyColor;
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RenderSettings.customReflection = environmentLightingSettings.customReflection;
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RenderSettings.defaultReflectionMode = environmentLightingSettings.defaultReflectionMode;
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RenderSettings.defaultReflectionResolution = environmentLightingSettings.defaultReflectionResolution;
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RenderSettings.reflectionBounces = environmentLightingSettings.reflectionBounces;
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RenderSettings.reflectionIntensity = environmentLightingSettings.reflectionIntensity;
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RenderSettings.skybox = environmentLightingSettings.skybox;
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RenderSettings.sun = environmentLightingSettings.sun;
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if (Application.isPlaying)
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{
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Scheduler instance = SingletonMonoBehaviour.ONCPNMDGGKG;
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EnvironmentLightingSettings.ADDHFGBEOEM addhfgbeoem;
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addhfgbeoem.System.IDisposable.Dispose();
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addhfgbeoem.<>1__state = (int)((ulong)0L);
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int num = 0;
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KFBABPAPIMB kfbabpapimb = instance.Run(num, addhfgbeoem);
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}
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}
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// Token: 0x06013AD1 RID: 80593 RVA: 0x00494698 File Offset: 0x00492898
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[Token(Token = "0x6013AD1")]
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[Address(RVA = "0x1242490", Offset = "0x1241290", VA = "0x181242490")]
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public static void BAAAFCLCPIK()
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{
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EnvironmentLightingSettings environmentLightingSettings = EnvironmentLightingSettings.defaultSceneSettings;
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Color color = RenderSettings.ambientEquatorColor;
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Color color2 = RenderSettings.ambientGroundColor;
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float num = RenderSettings.ambientIntensity;
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environmentLightingSettings.ambientIntensity = num;
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Color color3 = RenderSettings.ambientLight;
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AmbientMode ambientMode = RenderSettings.ambientMode;
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environmentLightingSettings.ambientMode = ambientMode;
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SphericalHarmonicsL2 sphericalHarmonicsL = RenderSettings.ambientProbe;
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float shr = sphericalHarmonicsL.shr4;
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environmentLightingSettings.ambientProbe.shr4 = shr;
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float shr2 = sphericalHarmonicsL.shr8;
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environmentLightingSettings.ambientProbe.shr8 = shr2;
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float shg = sphericalHarmonicsL.shg3;
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environmentLightingSettings.ambientProbe.shg3 = shg;
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float shg2 = sphericalHarmonicsL.shg7;
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environmentLightingSettings.ambientProbe.shg7 = shg2;
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float shb = sphericalHarmonicsL.shb2;
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environmentLightingSettings.ambientProbe.shb2 = shb;
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float shb2 = sphericalHarmonicsL.shb8;
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environmentLightingSettings.ambientProbe.shb8 = shb2;
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Color color4 = RenderSettings.ambientSkyColor;
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Cubemap cubemap = RenderSettings.customReflection;
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environmentLightingSettings.customReflection = cubemap;
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DefaultReflectionMode defaultReflectionMode = RenderSettings.defaultReflectionMode;
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environmentLightingSettings.defaultReflectionMode = defaultReflectionMode;
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int num2 = RenderSettings.defaultReflectionResolution;
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environmentLightingSettings.defaultReflectionResolution = num2;
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int num3 = RenderSettings.reflectionBounces;
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environmentLightingSettings.reflectionBounces = num3;
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float num4 = RenderSettings.reflectionIntensity;
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environmentLightingSettings.reflectionIntensity = num4;
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Material material = RenderSettings.skybox;
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environmentLightingSettings.skybox = material;
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Light light = RenderSettings.sun;
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environmentLightingSettings.sun = light;
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}
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// Token: 0x06013AD2 RID: 80594 RVA: 0x004947F8 File Offset: 0x004929F8
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[Token(Token = "0x6013AD2")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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public EnvironmentLightingSettings()
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{
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}
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// Token: 0x06013AD4 RID: 80596 RVA: 0x00494824 File Offset: 0x00492A24
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[Token(Token = "0x6013AD4")]
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[Address(RVA = "0x1242850", Offset = "0x1241650", VA = "0x181242850")]
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[CompilerGenerated]
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internal static IEnumerator<KENFJGFMIPM> EIADIANJPFI()
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{
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/*
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An exception occurred when decompiling this method (06013AD4)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Collections.Generic.IEnumerator`1<KENFJGFMIPM> RecRoom.Core.Rendering.EnvironmentLightingSettings::EIADIANJPFI()
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---> System.Exception: Basic block has to end with unconditional control flow.
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{
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Block_0:
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call:void(ADDHFGBEOEM::System.IDisposable.Dispose, ldloc:ADDHFGBEOEM(var_0))
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stfld:int32(ADDHFGBEOEM::<>1__state, ldloc:ADDHFGBEOEM(var_0), conv.u8:uint64[exp:int32](ldc.i8:int64[exp:uint64](0)))
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}
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1660
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*/;
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}
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// Token: 0x0400CC92 RID: 52370
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400CC92")]
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[SerializeField]
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private Material skybox;
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// Token: 0x0400CC93 RID: 52371
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400CC93")]
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[SerializeField]
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private Light sun;
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// Token: 0x0400CC94 RID: 52372
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400CC94")]
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[SerializeField]
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private AmbientMode ambientMode;
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// Token: 0x0400CC95 RID: 52373
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400CC95")]
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[SerializeField]
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private SphericalHarmonicsL2 ambientProbe;
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// Token: 0x0400CC96 RID: 52374
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x400CC96")]
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[SerializeField]
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private float ambientIntensity;
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// Token: 0x0400CC97 RID: 52375
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x400CC97")]
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[SerializeField]
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private Color ambientSkyColor;
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// Token: 0x0400CC98 RID: 52376
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x400CC98")]
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[SerializeField]
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private Color ambientEquatorColor;
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// Token: 0x0400CC99 RID: 52377
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[FieldOffset(Offset = "0xB4")]
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[Token(Token = "0x400CC99")]
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[SerializeField]
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private Color ambientGroundColor;
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// Token: 0x0400CC9A RID: 52378
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[FieldOffset(Offset = "0xC4")]
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[Token(Token = "0x400CC9A")]
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[SerializeField]
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private Color ambientLight;
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// Token: 0x0400CC9B RID: 52379
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[FieldOffset(Offset = "0xD4")]
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[Token(Token = "0x400CC9B")]
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[SerializeField]
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private DefaultReflectionMode defaultReflectionMode;
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// Token: 0x0400CC9C RID: 52380
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x400CC9C")]
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[SerializeField]
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private int defaultReflectionResolution;
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// Token: 0x0400CC9D RID: 52381
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x400CC9D")]
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[SerializeField]
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private Cubemap customReflection;
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// Token: 0x0400CC9E RID: 52382
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x400CC9E")]
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[SerializeField]
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private float reflectionIntensity;
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// Token: 0x0400CC9F RID: 52383
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[FieldOffset(Offset = "0xEC")]
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[Token(Token = "0x400CC9F")]
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[SerializeField]
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private int reflectionBounces;
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// Token: 0x0400CCA0 RID: 52384
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[Token(Token = "0x400CCA0")]
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private static EnvironmentLightingSettings defaultSceneSettings = new EnvironmentLightingSettings();
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}
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}
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