Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

85 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core
{
// Token: 0x02002CA6 RID: 11430
[Token(Token = "0x2002CA6")]
[CreateAssetMenu]
public sealed class ScreenAimAssistSettings : ScriptableObject
{
// Token: 0x060136BF RID: 79551 RVA: 0x00484128 File Offset: 0x00482328
[Token(Token = "0x60136BF")]
[Address(RVA = "0xA62A70", Offset = "0xA61870", VA = "0x180A62A70")]
public ScreenAimAssistSettings()
{
}
// Token: 0x0400CA0C RID: 51724
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400CA0C")]
[Header("Common")]
public float maxTargetDistance = 30f;
// Token: 0x0400CA0D RID: 51725
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400CA0D")]
[Header("Friction")]
public float frictionRadius = 0.1f;
// Token: 0x0400CA0E RID: 51726
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400CA0E")]
public float frictionScaleGamepad = 0.4f;
// Token: 0x0400CA0F RID: 51727
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400CA0F")]
public float frictionScaleTouch = 0.2f;
// Token: 0x0400CA10 RID: 51728
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400CA10")]
[Header("Sticky Strafe")]
public float stickyStrafeRadius = 0.04f;
// Token: 0x0400CA11 RID: 51729
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400CA11")]
public float stickyStrafeMinDistance = 2f;
// Token: 0x0400CA12 RID: 51730
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400CA12")]
public float stickyStrafeMaxDistance = 12f;
// Token: 0x0400CA13 RID: 51731
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400CA13")]
public float stickyStrafeMinMultiplier = 10f;
// Token: 0x0400CA14 RID: 51732
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400CA14")]
public float stickyStrafeMaxMultiplier;
// Token: 0x0400CA15 RID: 51733
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400CA15")]
public AnimationCurve stickyStrafeMultiplierOverDistanceCurve;
// Token: 0x0400CA16 RID: 51734
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400CA16")]
[Header("Bullet Magnetism")]
public float bulletMagnetismRadius = 0.02f;
// Token: 0x0400CA17 RID: 51735
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x400CA17")]
[Header("Auto Fire")]
public float autoFireRadius = 0.03f;
}
}