72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
namespace RecRoom.Core
|
|
{
|
|
// Token: 0x02002CBF RID: 11455
|
|
[Token(Token = "0x2002CBF")]
|
|
[Serializable]
|
|
public class SimpleSpring6DConfig
|
|
{
|
|
// Token: 0x0601377B RID: 79739 RVA: 0x00486F18 File Offset: 0x00485118
|
|
[Token(Token = "0x601377B")]
|
|
[Address(RVA = "0xA6B420", Offset = "0xA6A220", VA = "0x180A6B420")]
|
|
public SimpleSpring6DConfig()
|
|
{
|
|
float z = Vector3.forward.z;
|
|
this.waggleAxis.z = z;
|
|
base..ctor();
|
|
}
|
|
|
|
// Token: 0x0601377C RID: 79740 RVA: 0x00486F84 File Offset: 0x00485184
|
|
[Token(Token = "0x601377C")]
|
|
[Address(RVA = "0xA6B4C0", Offset = "0xA6A2C0", VA = "0x180A6B4C0")]
|
|
public SimpleSpring6DConfig(float IIDHCCDDIDG, float ELIBBFIDKMH, float DDNELLGHHLD)
|
|
{
|
|
float z = Vector3.forward.z;
|
|
this.waggleAxis.z = z;
|
|
base..ctor();
|
|
this.spring = IIDHCCDDIDG;
|
|
this.damping = ELIBBFIDKMH;
|
|
this.maxSpeed = DDNELLGHHLD;
|
|
}
|
|
|
|
// Token: 0x0400CAA3 RID: 51875
|
|
[FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x400CAA3")]
|
|
public float spring = 200f;
|
|
|
|
// Token: 0x0400CAA4 RID: 51876
|
|
[FieldOffset(Offset = "0x14")]
|
|
[Token(Token = "0x400CAA4")]
|
|
public float damping = 15f;
|
|
|
|
// Token: 0x0400CAA5 RID: 51877
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x400CAA5")]
|
|
public float maxSpeed = 500f;
|
|
|
|
// Token: 0x0400CAA6 RID: 51878
|
|
[FieldOffset(Offset = "0x1C")]
|
|
[Token(Token = "0x400CAA6")]
|
|
public float angularSpring = 10f;
|
|
|
|
// Token: 0x0400CAA7 RID: 51879
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x400CAA7")]
|
|
public float angularDamping = 1f;
|
|
|
|
// Token: 0x0400CAA8 RID: 51880
|
|
[FieldOffset(Offset = "0x24")]
|
|
[Token(Token = "0x400CAA8")]
|
|
public float maxAngularSpeed = 180f;
|
|
|
|
// Token: 0x0400CAA9 RID: 51881
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x400CAA9")]
|
|
[Tooltip("Add angular acceleration caused by linear acceleration")]
|
|
public Vector3 waggleAxis;
|
|
}
|
|
}
|