69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.StaticBatching
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{
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// Token: 0x02002D10 RID: 11536
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[Token(Token = "0x2002D10")]
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public class StaticBatchManager : MonoBehaviour
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{
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// Token: 0x06013A58 RID: 80472 RVA: 0x004929C4 File Offset: 0x00490BC4
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[Token(Token = "0x6013A58")]
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[Address(RVA = "0xA6B5C0", Offset = "0xA6A3C0", VA = "0x180A6B5C0")]
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public StaticBatchManager()
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{
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}
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// Token: 0x0400CC3D RID: 52285
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400CC3D")]
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public bool UseSpacePartition;
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// Token: 0x0400CC3E RID: 52286
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400CC3E")]
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[OMAIFIIBMNL("UseSpacePartition")]
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public float SpacePartitionCubeSize = 100f;
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// Token: 0x0400CC3F RID: 52287
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400CC3F")]
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public bool ForceLOD0 = true;
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// Token: 0x0400CC40 RID: 52288
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[FieldOffset(Offset = "0x21")]
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[Token(Token = "0x400CC40")]
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public bool OnlyBatchProBuilderMeshes;
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// Token: 0x0400CC41 RID: 52289
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[FieldOffset(Offset = "0x22")]
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[Token(Token = "0x400CC41")]
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public bool SplitOriginalSubmeshes = true;
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// Token: 0x0400CC42 RID: 52290
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[FieldOffset(Offset = "0x23")]
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[Token(Token = "0x400CC42")]
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public bool StripToJustUV0;
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// Token: 0x0400CC43 RID: 52291
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400CC43")]
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[HideInInspector]
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public List<MeshRenderer> originalAssets;
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// Token: 0x0400CC44 RID: 52292
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400CC44")]
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[HideInInspector]
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public List<LODGroup> originalLodGroups;
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// Token: 0x0400CC45 RID: 52293
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400CC45")]
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[HideInInspector]
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public List<GameObject> staticBatches;
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}
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}
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