295 lines
10 KiB
C#
295 lines
10 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Rendering;
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namespace RecRoom.VFX
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{
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// Token: 0x020021B0 RID: 8624
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[Token(Token = "0x20021B0")]
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[Serializable]
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public class JitteringSprite
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{
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// Token: 0x17002305 RID: 8965
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// (get) Token: 0x0600DD28 RID: 56616 RVA: 0x00334EA0 File Offset: 0x003330A0
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[Token(Token = "0x17002305")]
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public bool UseOneMaterialMode
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{
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[Token(Token = "0x600DD28")]
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[Address(RVA = "0x1100E40", Offset = "0x10FFC40", VA = "0x181100E40")]
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get
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{
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if (this.applyToOnlyOneRendererMaterial)
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{
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int num = this.rendererMaterialIndex;
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Material[] materialArray = this.renderer.GetMaterialArray();
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return num < materialArray.Length;
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}
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throw new NullReferenceException();
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}
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}
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// Token: 0x17002306 RID: 8966
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// (get) Token: 0x0600DD29 RID: 56617 RVA: 0x00334EDC File Offset: 0x003330DC
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// (set) Token: 0x0600DD2A RID: 56618 RVA: 0x00334EF0 File Offset: 0x003330F0
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[Token(Token = "0x17002306")]
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public MaterialPropertyBlock MaterialProperties
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{
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[Token(Token = "0x600DD29")]
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[Address(RVA = "0x423E10", Offset = "0x422C10", VA = "0x180423E10")]
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get;
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[Token(Token = "0x600DD2A")]
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[Address(RVA = "0x687270", Offset = "0x686070", VA = "0x180687270")]
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private set;
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}
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// Token: 0x0600DD2B RID: 56619 RVA: 0x00334F04 File Offset: 0x00333104
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[Token(Token = "0x600DD2B")]
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[Address(RVA = "0x1100C10", Offset = "0x10FFA10", VA = "0x181100C10")]
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public void ILJAJHKIHFO(BlendMode PMDCFMEPFJM, BlendMode KAGOFBONLNN)
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{
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this.srcBlend = (int)PMDCFMEPFJM;
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this.destBlend = (int)KAGOFBONLNN;
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if (this.applyToOnlyOneRendererMaterial)
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{
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int num = this.rendererMaterialIndex;
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Material[] materialArray = this.renderer.GetMaterialArray();
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}
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int num2 = this.rendererMaterialIndex;
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Material[] materialArray2 = this.renderer.GetMaterialArray();
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if (num2 < materialArray2.Length)
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{
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Material[] sharedMaterialArray = this.renderer.GetSharedMaterialArray();
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int num3 = this.rendererMaterialIndex;
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Material material = sharedMaterialArray[num3];
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int num4 = this.srcBlend;
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material.SetInt("_SrcBlend", num4);
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Material[] sharedMaterialArray2 = this.renderer.GetSharedMaterialArray();
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int num5 = this.rendererMaterialIndex;
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Material material2 = sharedMaterialArray2[num5];
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int num6 = this.destBlend;
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material2.SetInt("_DstBlend", num6);
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}
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}
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// Token: 0x0600DD2C RID: 56620 RVA: 0x00334FD4 File Offset: 0x003331D4
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[Token(Token = "0x600DD2C")]
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[Address(RVA = "0x11005F0", Offset = "0x10FF3F0", VA = "0x1811005F0")]
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public void FPPDOGCMPEN([Optional] Sprite GAGHBADKMMH)
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{
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int num = 0;
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int num2 = 0;
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if (GAGHBADKMMH != num2)
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{
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this.sprite = GAGHBADKMMH;
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}
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float time = Time.time;
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this.lastJitterPhase = time;
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float num3;
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this.jitterOffset = num3;
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float y = this.maxJitterOffset.y;
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num3 = y;
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float num4 = global::UnityEngine.Random.Range(num3, y);
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this.jitterOffset.y = num4;
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float num5;
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this.jitterScale = num5;
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float y2 = this.maxJitterScale.y;
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num5 = y2;
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float num6 = global::UnityEngine.Random.Range(num5, y2);
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this.jitterScale.y = num6;
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Sprite sprite = this.sprite;
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int num7 = 0;
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if (sprite != num7)
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{
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Renderer renderer = this.renderer;
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int num8 = 0;
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if (renderer != num8)
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{
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Sprite sprite2 = this.sprite;
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if (this.offsetMode == (OKKJGFPHFLL)num)
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{
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}
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GraphicsFormat graphicsFormat = this.sprite.texture.graphicsFormat;
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Texture2D texture = this.sprite.texture;
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GraphicsFormat graphicsFormat2 = this.sprite.texture.graphicsFormat;
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Texture2D texture2 = this.sprite.texture;
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int num9 = 0;
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if ((this.applyToOnlyOneRendererMaterial ? 1 : 0) != num)
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{
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int num10 = this.rendererMaterialIndex;
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Renderer renderer2 = this.renderer;
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int num11 = 0;
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Material[] materialArray = renderer2.GetMaterialArray();
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if (num10 < materialArray.Length)
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{
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this.AHBLNBHJCOF(num11, num9);
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}
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}
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MaterialPropertyBlock materialPropertyBlock;
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if (this.<MaterialProperties>k__BackingField == 0)
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{
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materialPropertyBlock = new MaterialPropertyBlock();
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this.<MaterialProperties>k__BackingField = materialPropertyBlock;
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}
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Sprite sprite3 = this.sprite;
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int num12 = JitteringSprite.mainTexId;
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Texture2D texture3 = sprite3.texture;
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materialPropertyBlock.SetTextureImpl(num12, texture3);
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MaterialPropertyBlock materialPropertyBlock2 = this.<MaterialProperties>k__BackingField;
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Renderer renderer3 = this.renderer;
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MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
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renderer3.Internal_SetPropertyBlock(materialPropertyBlock3);
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}
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}
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}
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// Token: 0x0600DD2D RID: 56621 RVA: 0x00335190 File Offset: 0x00333390
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[Token(Token = "0x600DD2D")]
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[Address(RVA = "0x1100490", Offset = "0x10FF290", VA = "0x181100490")]
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private void FPDCENFIHOE(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
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{
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MaterialPropertyBlock materialPropertyBlock = this.<MaterialProperties>k__BackingField;
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if (materialPropertyBlock == 0)
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{
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MaterialPropertyBlock materialPropertyBlock2 = new MaterialPropertyBlock();
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this.<MaterialProperties>k__BackingField = materialPropertyBlock2;
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}
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Sprite sprite = this.sprite;
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int num = JitteringSprite.mainTexId;
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Texture2D texture = sprite.texture;
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materialPropertyBlock.SetTextureImpl(num, texture);
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int num2 = 0;
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this.<MaterialProperties>k__BackingField.SetVector(num, num2);
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Renderer renderer = this.renderer;
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MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
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renderer.Internal_SetPropertyBlock(materialPropertyBlock3);
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}
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// Token: 0x0600DD2E RID: 56622 RVA: 0x00335204 File Offset: 0x00333404
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[Token(Token = "0x600DD2E")]
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[Address(RVA = "0x1100240", Offset = "0x10FF040", VA = "0x181100240")]
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private void AHBLNBHJCOF(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
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{
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Material[] materialArray = this.renderer.GetMaterialArray();
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int num = this.rendererMaterialIndex;
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Material material = materialArray[num];
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Sprite sprite = this.sprite;
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int num2 = JitteringSprite.mainTexId;
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Texture2D texture = sprite.texture;
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material.SetTextureImpl(num2, texture);
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Material[] materialArray2 = this.renderer.GetMaterialArray();
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int num3 = this.rendererMaterialIndex;
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Material material2 = materialArray2[num3];
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int num4 = 0;
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int num5 = JitteringSprite.scaleOffsetId;
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material2.SetVector(num5, num4);
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Material[] materialArray3 = this.renderer.GetMaterialArray();
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int num6 = this.rendererMaterialIndex;
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Material material3 = materialArray3[num6];
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int num7 = this.srcBlend;
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material3.SetInt("_SrcBlend", num7);
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Material[] materialArray4 = this.renderer.GetMaterialArray();
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int num8 = this.rendererMaterialIndex;
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Material material4 = materialArray4[num8];
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int num9 = this.destBlend;
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material4.SetInt("_DstBlend", num9);
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}
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// Token: 0x0600DD2F RID: 56623 RVA: 0x003352F4 File Offset: 0x003334F4
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[Token(Token = "0x600DD2F")]
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[Address(RVA = "0x1100E10", Offset = "0x10FFC10", VA = "0x181100E10")]
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public JitteringSprite()
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{
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}
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// Token: 0x0400903B RID: 36923
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400903B")]
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public Renderer renderer;
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// Token: 0x0400903C RID: 36924
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400903C")]
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public bool applyToOnlyOneRendererMaterial;
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// Token: 0x0400903D RID: 36925
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400903D")]
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public int rendererMaterialIndex = (int)((ulong)4294967295L);
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// Token: 0x0400903E RID: 36926
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400903E")]
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public Sprite sprite;
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// Token: 0x0400903F RID: 36927
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400903F")]
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public int jitterFPS = (int)((ulong)6L);
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// Token: 0x04009040 RID: 36928
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4009040")]
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public Vector2 maxJitterOffset;
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// Token: 0x04009041 RID: 36929
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4009041")]
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public Vector2 maxJitterScale;
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// Token: 0x04009042 RID: 36930
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4009042")]
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[Tooltip("Whether to use original texture rect or atlas rect for offset and scale of jitter")]
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public OKKJGFPHFLL offsetMode;
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// Token: 0x04009043 RID: 36931
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4009043")]
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public float phaseOffset;
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// Token: 0x04009044 RID: 36932
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4009044")]
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private float lastJitterPhase = float.MinValue;
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// Token: 0x04009045 RID: 36933
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4009045")]
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private Vector2 jitterOffset;
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// Token: 0x04009046 RID: 36934
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4009046")]
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private Vector3 jitterScale;
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// Token: 0x04009047 RID: 36935
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[Token(Token = "0x4009047")]
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private static int mainTexId = Shader.PropertyToID("_MainTex");
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// Token: 0x04009048 RID: 36936
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[Token(Token = "0x4009048")]
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private static int scaleOffsetId = Shader.PropertyToID("_MainTex_ST");
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// Token: 0x04009049 RID: 36937
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[Token(Token = "0x4009049")]
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private static int srcBlendId = Shader.PropertyToID("_SrcBlend");
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// Token: 0x0400904A RID: 36938
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[Token(Token = "0x400904A")]
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private static int destBlendId = Shader.PropertyToID("_DstBlend");
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// Token: 0x0400904B RID: 36939
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x400904B")]
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private int srcBlend = (int)((ulong)1L);
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// Token: 0x0400904C RID: 36940
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400904C")]
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private int destBlend;
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}
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}
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