48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using System;
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using System.Linq;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001A5 RID: 421
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[Token(Token = "0x20001A5")]
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public class ShippingContainer : MonoBehaviour
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{
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// Token: 0x1700021D RID: 541
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// (get) Token: 0x06000D48 RID: 3400 RVA: 0x00039F7C File Offset: 0x0003817C
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[Token(Token = "0x1700021D")]
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public bool CKCMDJLKLDI
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{
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[Token(Token = "0x6000D48")]
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[Address(RVA = "0x79A210", Offset = "0x799010", VA = "0x18079A210")]
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get
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{
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MeshRenderer[] array = this.lodRenderers;
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Func<MeshRenderer, bool> <>9__3_ = ShippingContainer.<>c.<>9__3_0;
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if (<>9__3_ == 0)
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{
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ShippingContainer.<>c.<>9__3_0 = (MeshRenderer rend) => rend.enabled;
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}
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return Enumerable.Any<MeshRenderer>(array, <>9__3_);
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}
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}
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// Token: 0x06000D49 RID: 3401 RVA: 0x00039FB8 File Offset: 0x000381B8
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[Token(Token = "0x6000D49")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public ShippingContainer()
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{
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}
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// Token: 0x04000A6F RID: 2671
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000A6F")]
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[SerializeField]
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public GameObject[] partRoots;
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// Token: 0x04000A70 RID: 2672
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000A70")]
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[SerializeField]
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public MeshRenderer[] lodRenderers;
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}
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