73 lines
2.0 KiB
C#
73 lines
2.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace VRPanorama
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{
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// Token: 0x02000755 RID: 1877
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[Token(Token = "0x2000755")]
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[RequireComponent(typeof(VRCapture))]
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public class VRCompositor : MonoBehaviour
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{
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// Token: 0x0600363B RID: 13883 RVA: 0x000E0838 File Offset: 0x000DEA38
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[Token(Token = "0x600363B")]
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[Address(RVA = "0x1560990", Offset = "0x155F790", VA = "0x181560990")]
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private void Awake()
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{
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Camera component = base.gameObject.GetComponent<Camera>();
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Camera[] array = this.cameraLayers;
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int num = 0;
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this.PLGAGEFDFLM = component;
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if (num < array.Length)
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{
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array[num].fieldOfView = 100f;
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this.cameraLayers[num].renderingPath = RenderingPath.DeferredShading;
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Camera[] array2 = this.cameraLayers;
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num++;
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}
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}
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// Token: 0x0600363C RID: 13884 RVA: 0x000E08A0 File Offset: 0x000DEAA0
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[Token(Token = "0x600363C")]
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[Address(RVA = "0x1560AA0", Offset = "0x155F8A0", VA = "0x181560AA0")]
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private void Update()
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{
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RenderTexture targetTexture = this.PLGAGEFDFLM.targetTexture;
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Camera[] array = this.cameraLayers;
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int num = 0;
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this.IFPIIIGBLPL = targetTexture;
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if (num < array.Length)
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{
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Camera camera = array[num];
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RenderTexture ifpiiigblpl = this.IFPIIIGBLPL;
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camera.targetTexture = ifpiiigblpl;
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this.cameraLayers[num].Render();
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Camera[] array2 = this.cameraLayers;
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num++;
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}
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}
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// Token: 0x0600363D RID: 13885 RVA: 0x000E0910 File Offset: 0x000DEB10
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[Token(Token = "0x600363D")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public VRCompositor()
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{
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}
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// Token: 0x04002D21 RID: 11553
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002D21")]
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private RenderTexture IFPIIIGBLPL;
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// Token: 0x04002D22 RID: 11554
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002D22")]
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private Camera PLGAGEFDFLM;
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// Token: 0x04002D23 RID: 11555
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002D23")]
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public Camera[] cameraLayers;
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}
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}
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