Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

73 lines
2.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace VRPanorama
{
// Token: 0x02000755 RID: 1877
[Token(Token = "0x2000755")]
[RequireComponent(typeof(VRCapture))]
public class VRCompositor : MonoBehaviour
{
// Token: 0x0600363B RID: 13883 RVA: 0x000E0838 File Offset: 0x000DEA38
[Token(Token = "0x600363B")]
[Address(RVA = "0x1560990", Offset = "0x155F790", VA = "0x181560990")]
private void Awake()
{
Camera component = base.gameObject.GetComponent<Camera>();
Camera[] array = this.cameraLayers;
int num = 0;
this.PLGAGEFDFLM = component;
if (num < array.Length)
{
array[num].fieldOfView = 100f;
this.cameraLayers[num].renderingPath = RenderingPath.DeferredShading;
Camera[] array2 = this.cameraLayers;
num++;
}
}
// Token: 0x0600363C RID: 13884 RVA: 0x000E08A0 File Offset: 0x000DEAA0
[Token(Token = "0x600363C")]
[Address(RVA = "0x1560AA0", Offset = "0x155F8A0", VA = "0x181560AA0")]
private void Update()
{
RenderTexture targetTexture = this.PLGAGEFDFLM.targetTexture;
Camera[] array = this.cameraLayers;
int num = 0;
this.IFPIIIGBLPL = targetTexture;
if (num < array.Length)
{
Camera camera = array[num];
RenderTexture ifpiiigblpl = this.IFPIIIGBLPL;
camera.targetTexture = ifpiiigblpl;
this.cameraLayers[num].Render();
Camera[] array2 = this.cameraLayers;
num++;
}
}
// Token: 0x0600363D RID: 13885 RVA: 0x000E0910 File Offset: 0x000DEB10
[Token(Token = "0x600363D")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public VRCompositor()
{
}
// Token: 0x04002D21 RID: 11553
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002D21")]
private RenderTexture IFPIIIGBLPL;
// Token: 0x04002D22 RID: 11554
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002D22")]
private Camera PLGAGEFDFLM;
// Token: 0x04002D23 RID: 11555
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002D23")]
public Camera[] cameraLayers;
}
}