36 lines
794 B
C#
36 lines
794 B
C#
using System;
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using Cpp2IlInjected;
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namespace Valve.VR
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{
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// Token: 0x020002D1 RID: 721
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[Token(Token = "0x2000130")]
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public struct RenderModel_t
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{
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// Token: 0x04000996 RID: 2454
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400095E")]
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public IntPtr rVertexData;
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// Token: 0x04000997 RID: 2455
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400095F")]
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public uint unVertexCount;
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// Token: 0x04000998 RID: 2456
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000960")]
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public IntPtr rIndexData;
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// Token: 0x04000999 RID: 2457
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000961")]
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public uint unTriangleCount;
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// Token: 0x0400099A RID: 2458
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000962")]
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public int diffuseTextureId;
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}
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}
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