32 lines
1019 B
C#
32 lines
1019 B
C#
using System;
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using Cpp2IlInjected;
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namespace Valve.VR
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{
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// Token: 0x02000039 RID: 57
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[Token(Token = "0x2000029")]
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public class SteamVR_Action_Pose_Source_Map<Source> : SteamVR_Action_In_Source_Map<Source> where Source : SteamVR_Action_Pose_Source, new()
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{
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// Token: 0x06000215 RID: 533 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x60001C2")]
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[Address(RVA = "0x29D0B70", Offset = "0x29CF970", VA = "0x1829D0B70")]
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public void SetTrackingUniverseOrigin(ETrackingUniverseOrigin newOrigin)
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{
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}
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// Token: 0x06000216 RID: 534 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x60001C3")]
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[Address(RVA = "0x29D0BF0", Offset = "0x29CF9F0", VA = "0x1829D0BF0", Slot = "9")]
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public virtual void UpdateValues(bool skipStateAndEventUpdates)
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{
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}
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// Token: 0x06000217 RID: 535 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x60001C4")]
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[Address(RVA = "0x1190C70", Offset = "0x118FA70", VA = "0x181190C70")]
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public SteamVR_Action_Pose_Source_Map()
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{
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}
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}
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}
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