57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Valve.VR
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{
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// Token: 0x0200030D RID: 781
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[Token(Token = "0x2000155")]
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public class SteamVR_HistoryBuffer : SteamVR_RingBuffer<SteamVR_HistoryStep>
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{
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// Token: 0x06000EE6 RID: 3814 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x600080D")]
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[Address(RVA = "0x1940ED0", Offset = "0x193FCD0", VA = "0x181940ED0")]
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public SteamVR_HistoryBuffer(int size)
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{
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}
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// Token: 0x06000EE7 RID: 3815 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x600080E")]
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[Address(RVA = "0x1940C10", Offset = "0x193FA10", VA = "0x181940C10")]
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public void Update(Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 angularVelocity)
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{
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}
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// Token: 0x06000EE8 RID: 3816 RVA: 0x000065E4 File Offset: 0x000047E4
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[Token(Token = "0x600080F")]
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[Address(RVA = "0x1940AF0", Offset = "0x193F8F0", VA = "0x181940AF0")]
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public float GetVelocityMagnitudeTrend(int toIndex = -1, int fromIndex = -1)
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{
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return 0f;
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}
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// Token: 0x06000EE9 RID: 3817 RVA: 0x000065FC File Offset: 0x000047FC
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[Token(Token = "0x6000810")]
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[Address(RVA = "0x1940BF0", Offset = "0x193F9F0", VA = "0x181940BF0")]
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public bool IsValid(SteamVR_HistoryStep step)
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{
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return default(bool);
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}
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// Token: 0x06000EEA RID: 3818 RVA: 0x00006614 File Offset: 0x00004814
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[Token(Token = "0x6000811")]
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[Address(RVA = "0x1940A00", Offset = "0x193F800", VA = "0x181940A00")]
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public int GetTopVelocity(int forFrames, int addFrames = 0)
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{
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return 0;
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}
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// Token: 0x06000EEB RID: 3819 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x6000812")]
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[Address(RVA = "0x19406B0", Offset = "0x193F4B0", VA = "0x1819406B0")]
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public void GetAverageVelocities(out Vector3 velocity, out Vector3 angularVelocity, int forFrames, int startFrame = -1)
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{
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}
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}
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}
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